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No Name War

TITLE No Name War
GENRE Strategy
PLATFORM PC
DEVELOPER AMC Creation
US PUBLISHER N/A
UK PUBLISHER N/A
NORDIC PUBLISHER N/A
ONLINE PLAY No

Media Screenshots: %SCREENSHOTS%

Official Fact Sheet:

During an age of endless turmoil on the entire Earth… Leaving behind her surface devastated by a merciless war, large groups of Ktonians explore the Galaxy, in search of any inhabitable planets. The colonizing lasts for centuries, not without cruel battles on many solar systems…

Centuries after… Involved in a fight, a Ktonian military transport, carrying soldiers and researchers in cryogenic deep sleep, suffers major damages… The mission seems hard to be carried on. They give up trying to reach the nearest base, instead, decide to save the remnants of the crew. The AI ship is sent to detect the nearest life-supporting planet…and that will be the Earth !

The Earth had been left behind centuries ago. Torn by wars, with most resources exhausted, she has turned into a forgotten planet, populated by races in degeneration…

The crew modules are launched for a desperate landing, at the same time the awakening routines for the survivors start. The modules with the crew and their equipment scatter all over the surface of the planet…

  • Lead your troops into large-scale ground offensives or armored clashes, maneuver your ships in long-range or point-blank naval battles, engage in tight dog-fighting or send in your stealth bombers deep into enemy’s territory, harass and sabotage the enemy in daring commando missions
  • More than 200 weapons (ranging from crossbows to heat-guided missiles), some with alternate fire-modes, firing independently from unit’s orientation and able to simultaneously damage more than one unit when exploding
  • Over 80 units (infantry and armor, air, land and sea based), each with specific abilities and upgrade, capable to sustain specific damage
  • Over 70 buildings, some mobile, also with offensive capabilities, divided into three different tech trees
  • Three different races, with specific behavioral patterns and able to learn from player’s actions, accessed through different interfaces, partly customizable
  • Watch enemy units die in a blaze of glory, disintegrating into fiery explosions – or watch yours…
  • Vast single-player war: three campaigns, unfolding along eighteen scenarios

What do you think?

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