Dungeon Keeper 2 Cheats

How to use these cheats

Follow the instructions exactly as written — key names like [Ctrl] and [Enter] refer to keyboard keys. Cheats may disable achievements; save first.

Cheat Codes: Press [Ctrl] [Alt] C during game play, then enter one of the following codes to activate the corresponding cheat:

CHEAT FUNCTION – CHEAT CODE More money – show me the money Full map [NOTE 1] – now the rain has gone No map – what are you looking at All monsters’ skills set to 10 – feel the power All rooms – this is my church All rooms and traps – fit the best All magic – i believe its magic Level skip – do not fear the reaper Additional 100,000 mana [NOTE 2] – ha ha thisaway ha ha thataway

NOTE 1: Enable after “No map” code is used to display all map features and arrow towards the hero gate. NOTE 2: Requires v1.51 patch.

Level select: Start the game with the dk2.exe -level command line, using one of the following level names:

level1 level2 level3 level4 level5 level6a level6b level7 level8 level9 level10 level11a level11b level11c level12 level13 level14 level15a level15b level16 level17 level18 level19 level20 secret1 secret2 secret3 secret4 secret5

Lower wall height: Note: This procedure involves editing a registry value; do not attempt this if you are not familiar with working with your system registry, as a mistake can cause serious problems with Windows. Start Regedit and use the “Registry/Export Registry File” menu option to create a backup copy of your original registry. Find the registry entry “HKEY_CURRENT_USERSoftwareBullfrog Productions LtdDungeon Keeper IIConfigurationVideo”. Expand the “Video” section. Double click on the “HighWalls” option and replace the value “1” with “0”.

Programmer messages: Hold [Left Shift] and type feckoff or skeksis.

Start the game with the -alex command parameter. Then, hold [Left Shift] [Right Shift] and type jlw during game play.

Full moon bonus level: Set the system date to any day on which a full moon falls and begin game play. The bonus level is designated by a flag that contains a circle.

Midnight message: Have the system clock pass midnight during game play. You will get a spoken message stating “It’s the witching hour, all curses are half price”.

Easy level ups: Note: This trick will only work on levels that have at least one level up special. When you find a level up special, have your Imps take it to your library. If you do not have a library, build one. Next, go into the Keeper Spells window. Then, go into the pause menu and click on the level up icon until you reach the desired level. Sacrifices: Perform the following sacrifices (in order) to get the corresponding results:

2 Salamanders = 1 Dark Mistress 2 Rogues = 1 Salamander 2 Warlocks = 1 Goblin 2 Bile Demons = 1 Rogue 2 Black Knights = 1 Vampire 1 Salamander 1 Dark Elf = 1 Dark Mistress 2 Skeletons = 1 Dark Elf 2 Wizards = 1 Bile Demon 1 Skeleton 1 Troll = 1 Bile Demon 2 Dark Elves = 1 Troll 2 Vampires = 1 Bile Demon 2 Dark Mistresses = 1 Skeleton 2 Trolls = 1 Warlock 3 Monks = Mana Boost 1 Bile Demon 1 Warlock 1 Dark Elf = Receive Imps 2 Dwarves 1 Dark Mistress = Reinforce Walls

Elite creatures: For each creature, the type, Elite name, and room configuration is listed. Here is a brief run-down of what the configurations are like:

3×3 A room with 1 B room in corners:

B A B A A A B A B

5×5 A room with 1 B room in corners:

B A A A B A A A A A A A A A A A A A A A B A A A B

3×3 A room surrounded by 5×5 B room:

B B B B B B A A A B B A A A B B A A A B B B B B B

5×5 A room surrounded by 7×7 B room:

B B B B B B B B A A A A A B B A A A A A B B A A A A A B B A A A A A B B A A A A A B B B B B B B B

Use the following steps to actually attract each individual Elite:

Elite Goblin: Grubb: 3×3 lair with 1 hatchery in each corner. Elite Firefly: Bzzzt: 3×3 hatchery with 1 lair in each corner. Elite Troll: Knud: 5×5 workshop with 1 lair in each corner. Elite Salamander: Furnace: 5×5 training room with 1 lair in each corner. Elite Warlock: Almeric: 5×5 library with 1 lair in each corner. Elite Dark Elf: Zenobia: 3×3 guard room surrounded by 5×5 training room. Elite Bile Demon: Bloz: 5×5 hatchery surrounded by 7×7 workshop. Elite Rogue: Gervaise: 5×5 casino with 1 treasury in each corner. Elite Dark Mistress: Dominique: 3×3 prison surrounded by 5×5 torture chamber. Elite Skeleton: Bane: 5×5 prison with 1 treasury in each corner. Note: Unlike regular skeletons, Bane will set up a lair and collect money on pay day. Elite Black Knight: Kaleb: 5×5 combat pit surrounded by 7×7 training room.

The Elite Vampire and Dark Angel require extra special room configurations, using the following key:

LIB: Library GRA: Graveyard LAI: Lair TRA: Training room TRE: Treasury TOR: Torture chamber TEM: Temple

Elite Vampire: Kessler Van Doom: Two 3×3 graveyards with northeast/southwest corners overlapping, surrounded by 7×7 library, as follows:

LIB LIB LIB LIB LIB LIB LIB LIB LIB LIB GRA GRA GRA LIB LIB LIB LIB GRA GRA GRA LIB LIB GRA GRA GRA GRA GRA LIB LIB GRA GRA GRA LIB LIB LIB LIB GRA GRA GRA LIB LIB LIB LIB LIB LIB LIB LIB LIB LIB

Elite Dark Angel: Zachariah: Start with a 5×5 temple in the center. On the left (west) side, put a seven tile high row of treasury tiles. On the right (east) side, you put seven training room tiles. On the north (top) side, put five lairs. On the south (bottom), put five torture chambers.

TRE LAI LAI LAI LAI LAI TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TEM TEM TEM TEM TEM TRA TRE TOR TOR TOR TOR TOR TRA

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