Donkey Kong Country Cheats & Codes — SNES
290 cheat codes for Donkey Kong Country on the Super Nintendo Entertainment System, covering Game Genie, Pro Action Replay, Action Replay (USA · USA, Rev 2 · USA, Rev 1 · Europe v11 · Europe, En,Fr,De · Europe).
Game Genie codes (USA)68 codes
Show all 68 Game Genie codes
| Effect | Code |
|---|---|
| Infinite lives | C2C9-4E2C |
| Start with 8 lives | D568-C34D |
| Start with 11 lives | DC68-C34D |
| Start with 16 lives | DE68-C34D |
| Start with 26 lives | FB68-C34D |
| Start with 51 lives | 7468-C34D |
| Start with 76 lives | 0868-C34D |
| Start with 100 lives | 1768-C34D |
| When your last Kong is hit, the other one returns (reset if you get stuck) | EE65-C37E |
| Almost invincible (Switch off if you get stuck) | 1DCC-CA7A |
| 10 bananas needed for an extra life | DBC1-3D6D + DCC1-34AD |
| 25 bananas needed for an extra life | F6C1-3D6D + FBC1-34AD |
| 50 bananas needed for an extra life | 7FC1-3D6D + 74C1-34AD |
| 75 bananas needed for an extra life | 0CC1-3D6D + 08C1-34AD |
| Keep animals between stages [keeping fish on a non-water stage or others on a water stage will cause problems] | 1D6B-3FDD + 196A-333D |
| High jump for Donkey Kong | A081-1273 |
| Super jump for Donkey Kong | 2D81-1273 |
| Mega-jump for Donkey Kong | 3D81-1273 |
| High jump for Diddy Kong | 8081-1E73 |
| Super jump for Diddy Kong | AD81-1E73 |
| Mega-jump for Diddy Kong | 2D81-1E73 |
| High jump for all animals | A08F-C273 |
| Super jump for all animals | 2D8F-C273 |
| Mega-jump for all animals | 3D8F-C273 |
| Get both Kongs back on the map screen after dying [doesn't work when you fall off screen] | D76B-337E |
| In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller | DD8B-C28A |
| Pressing Start and then Select will exit any level, not just completed levels | DDB9-3DD4 |
| Start with 8 lives | D568-C33D |
| Start with 11 lives | DC68-C33D |
| Start with 16 lives | DE68-C33D |
| Start with 26 lives | FB68-C33D |
| Start with 51 lives | 7468-C33D |
| Start with 76 lives | 0868-C33D |
| Start with 100 lives | 1768-C33D |
| When your last Kong is hit, the other one returns (reset if you get stuck) | EE66-C27E |
| Almost invincible (Switch off if you get stuck) | 1DCA-C2EA |
| 10 bananas needed for an extra life | DBC9-340D + DCC1-3D6D |
| 25 bananas needed for an extra life | F6C9-340D + FBC1-3D6D |
| 50 bananas needed for an extra life | 7FC9-340D + 74C1-3D6D |
| 75 bananas needed for an extra life | 0CC9-340D + 08C1-3D6D |
| Keep animals between stages [keeping fish on a non-water stage or others on a water stage will cause problems] | 1D6B-3D6D + 166A-3ECD |
| High jump for Donkey Kong | A086-13E3 |
| Super jump for Donkey Kong | 2D86-13E3 |
| Mega-jump for Donkey Kong | 3D86-13E3 |
| High jump for Diddy Kong | 808B-1AE3 |
| Super jump for Diddy Kong | AD8B-1AE3 |
| Mega-jump for Diddy Kong | 2D8B-1AE3 |
| High jump for all animals | A087-C3E3 |
| Super jump for all animals | 2D87-C3E3 |
| Mega-jump for all animals | 3087-C3E3 |
| Get both Kongs back on the map screen after dying [doesn't work when you fall off screen] | D76C-327E |
| In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller | DD88-CE5A |
| Pressing Start and then Select will exit any level, not just completed levels | DDB0-34A4 |
| Jump In Midair | 6D84-33EA + 4084-1273 + 6D84-1353 + 2D87-1273 |
| Get Life Balloons From Anywhere | 6DC7-3ABB |
| Get KONG Letters From Anywhere | 6D2B-C272 |
| Get Banana Bunches From Anywhere | 6D20-3E52 |
| Get Midway Barrel From Anywhere | 6DEA-CEBB |
| Get Most Single Bananas From Anywhere | DD89-32C4 + 6D88-3A14 + DD80-3E34 |
| Start With Lives Modifier | EE68-C34D |
| Skip Intro Screens | DDAB-4FAD + DDAD-3D07 + DDEF-47DF + F8E4-3DAD |
| Mid-Air Multi-Jump | 4B84-1253 + 6D84-1273 |
| Swim on Land Levels | CB6A-CD0F + F96A-CD6F + 6B6A-CDAF + 3C6A-CFDF |
| Move Through Walls | 6D6D-14D0 |
| Invincibility in Mine Cart Carnage | DDCC-CA9B |
| Invincibility | 1DA0-3252 + DD2F-3E7A |
| Kill Enemies On Contact | 64A0-3282 + 6424-3A7A + DDCB-33E2 + 3C6C-CABB |
| Cartwheel And Stomp Enemies Who Are Immune To It | DDCB-33E2 + 3C6C-CABB + DDBA-427B |
Pro Action Replay codes (USA)58 codes
Show all 58 Pro Action Replay codes
| Effect | Code |
|---|---|
| Infinite time | 7E137F00 |
| Infinite lives | 7E057708 |
| Drop slowly | 7E12A911 |
| Level Mod | 7E003E01 |
| Infinite Health | 7E057901 |
| Moon Jump | 7E0EF380 + 7E052B09 |
| Have 999 Bananas | 7E052C09 + 7E052D09 |
| Infinite Lives | 7E057763 |
| Donkey Kong Moon Jump | 7E0EF200 + 7E0EF36C |
| Donkey Kong Can't Jump | 7E102B01 |
| Donkey Kong Can't Roll | 7E16E504 |
| Donkey Kong Infinite Rolls | 7E16E500 |
| Donkey Kong Has Slight Pause Before Jump | 7E102B00 |
| Diddy Kong Can't Jump | 7E102D01 |
| Diddy Kong Can't Roll or Jump | 7E1636FE |
| Invincibility (Donkey Kong) | 7E16D5FF |
| Invincibility (Diddy Kong) | 7E16D7FF |
| Continous Roll (Donkey Kong) | 7E002A01 |
| Continous Cartwheel (Diddy Kong) | 7E002801 |
| Set 99 Bananas | 7E057B63 |
| Infinite Lives | 7E057509 |
| Only Need Icon "K" of "KONG" For 1-UP | 7E057F07 |
| Only Need Icon "O" of "KONG" For 1-UP | 7E057F0B |
| Only Need Icon "N" of "KONG" For 1-UP | 7E057F0D |
| Only Need Icon "G" of "KONG" For 1-UP | 7E057F0E |
| Only Need One Frog Icon For Bonus Stage | 7E057102 |
| Only Need One Ostrich Icon For Bonus Stage | 7E057202 |
| Only Need One Rhino Icon For Bonus Stage | 7E057302 |
| Only Need One Swordfish Icon For Bonus Stage | 7E057402 |
| Infinite Time In Bonus Stage | 7E137F99 + 7E13F399 |
| One Hit To Kill Necky Boss | 7E150101 |
| One Hit To Kill Very Gnawty Boss | 7E150301 |
| Alternate Codes | 7E150301 |
| Language Select | 7E05F810 |
| Hyper Donkey Kong | 7E110801 |
| Hyper Diddy Kong | 7E110A01 |
| Jump 'n Glide Donkey Kong | 7E12A701 |
| Jump 'n Glide Diddy Kong | 7E12A901 |
| Diddy Kong Moon Jump | 7E0EF56C |
| Cheat Modifier | 7E056B01 |
| Time of Day Modifier | 7E1DFD00 + 7E1DFF00 |
| Weather Modifier | 7E1DF100 |
| Character Modifier | 7E056F00 |
| Press Y At Intro For Bonus Game Mode | 7E057D08 |
| Die In Stage To See Dancing Kong | 7E057D19 |
| Donkey Kong Starts With ? Animal Modifier | 7E051206 + 7E051600 |
| Diddy Kong Starts with ? Animal Modifier | 7E051412 + 7E051600 |
| Donkey Kong Action Modifier | 7E10D318 |
| Diddy Kong Action Modifier | 7E10D500 |
| Donkey Kong Jump Height Modifier | 7E16F9D0 |
| Diddy Kong Jump Height Modifier | 7E16FB00 |
| Hyper King K. Rool | 7E111201 |
| Display Hidden Items & Areas | 7E088801 |
| Cave (Room) Warp Modifier | 7E0565BE |
| Stage Properties Modifier | 7E003200 |
| Press Y for Free Switching | 7E00700E |
| Press Y for Music Test | 7E00720E |
| Press L for 50 Lives | 7E00740A |
Game Genie codes (USA) — set 251 codes
Show all 51 Game Genie codes
| Effect | Code |
|---|---|
| Invincible | 1DCC-CA7A |
| Infinite Lives | C2C1-4A9C |
| Start With Lives Modifier | XX68-C34D |
| Return Of Kong | EE65-C37E |
| Both Kongs Return | D76B-337E |
| Keep Animals | 1D6B-3FDD + 196A-333D |
| Bad Buddy Code | DD8B-C28A |
| EZ Level Exit | DDB9-3DD4 |
| High Jump Donkey Kong | A081-1273 |
| Super Jump Donkey Kong | 2D81-1273 |
| Mega Jump Donkey Kong | 3D81-1273 |
| Moon Jump Donkey Kong | EE81-1273 |
| High Jump Diddy Kong | 8081-1E73 |
| Super Jump Diddy Kong | AD81-1E73 |
| Mega Jump Diddy Kong | 2D81-1E73 |
| Moon Jump Diddy Kong | EE81-1E73 |
| High Jump Animals | A08F-C273 |
| Super Jump Animals | 2D8F-C273 |
| Mega Jump Animals | 3D8F-C273 |
| Moon Jump Animals | EE8F-C273 |
| Expresso MultiJump | EE80-C373 |
| Infinite Lives | C2C9-4E2C + C2C1-4A9C |
| Start With 8 Lives | D568-C34D + D568-C33D |
| Start With 11 Lives | DC68-C34D + DC68-C33D |
| Start With 16 Lives | DE68-C34D + DE68-C33D |
| Start With 26 Lives | FB68-C34D + FB68-C33D |
| Start With 51 Lives | 7468-C34D + 7468-C33D |
| Start With 76 Lives | 0868-C34D + 0868-C33D |
| Start With 100 Lives | 1768-C34D + 1768-C33D |
| When Your Last Kong Is Hit, The Other One Returns (Reset If You Get Stuck | EE65-C37E + EE66-C27E |
| Almost Invincible (Switch Off If You Get Stuck) (V1.0) | 1DCC-CA7A + 1DCA-C2EA |
| 10 Bananas Needed For An Extra Life | DBC1-3D6D + DCC1-34AD + DBC9-340D + DCC1-3D6D |
| 25 Bananas Needed For An Extra Life | F6C1-3D6D + FBC1-34AD + F6C9-340D + FBC1-3D6D |
| 50 Bananas Needed For An Extra Life | 7FC1-3D6D + 74C1-34AD + 7FC9-340D + 74C1-3D6D |
| 75 Bananas Needed For An Extra Life | 0CC1-3D6D + 08C1-34AD + 0CC9-340D + 08C1-3D6D |
| Keep Animals Between Stages | 1D6B-3FDD + 196A-333D + 1D6B-3D6D + 166A-3ECD |
| High Jump For Donkey Kong | A081-1273 + A086-13E3 |
| Super Jump For Donkey Kong | 2D81-1273 + 2D86-13E3 |
| Mega-Jump For Donkey Kong | 3D81-1273 + 3D86-13E3 |
| High Jump For Diddy Kong | 8081-1E73 + 808B-1AE3 |
| Super Jump For Diddy Kong | AD81-1E73 + AD8B-1AE3 |
| Mega-Jump For Diddy Kong | 2D81-1E73 + 2D8B-1AE3 |
| High Jump For All Animals | A08F-C273 + A087-C3E3 |
| Super Jump For All Animals | 2D8F-C273 + 2D87-C3E3 |
| Mega-Jump For All Animals | 3D8F-C273 + 3087-C3E3 |
| Get Both Kongs Back On The Map Screen After Dying (Doesn't Work When You Fall Off Screen) | D76B-337E + D76C-327E |
| In The 2-Player Team Mode, The Inactive Player Can Get Control At Any Time By Pressing A Or Select On Their Controller | DD8B-C28A + DD88-CE5A |
| Pressing Start And Then Select Will Exit Any Level, Not Just Completed Levels | DDB9-3DD4 + DDB0-34A4 |
| See The Ending of DKC | CD68-3FDD + 226A-333D |
| Animals On All Boards Code | D76B-3FDD + 196A-333D |
| Invincibility [No 'Lockup'] | 1DCC-CA7A + F6CF-13EA + F6CC-3E7A |
Game Genie codes (USA, Rev 2)36 codes
| Effect | Code |
|---|---|
| Invincible | 1DC2-C3EA |
| Infinite Lives | C2C5-4A2C |
| Return Of Kong | EE66-C37E |
| Both Kongs Return | D76C-337E |
| Bad Buddy Code | DD82-CEEA |
| EZ Level Exit | DDB9-3764 |
| High Jump Donkey Kong | A08C-1E53 |
| Super Jump Donkey Kong | 2D8C-1E53 |
| Mega Jump Donkey Kong | 308C-1E53 |
| Moon Jump Donkey Kong | EE8C-1E53 |
| High Jump Diddy Kong | 8088-1253 |
| Super Jump Diddy Kong | AD88-1253 |
| Mega Jump Diddy Kong | 2D88-1253 |
| Moon jump Diddy Kong | EE88-1253 |
| High Jump Animals | A089-CE53 |
| Super Jump Animals | 2D89-CE53 |
| Mega Jump Animals | 3089-CE53 |
| Moon Jump Animals | EE89-CE53 |
| Expresso MultiJump | EE8B-CA53 |
| Land Animals Roll | A98B-327A |
| Ultima Jump Rambi | F48B-327A |
| Invincibility [No 'Lockup'] | 1DC2-C3EA + F6C9-128A + F6C3-32EA |
| Jump In Midair | 6D85-327A + 4081-1E53 + 6D85-1A83 + 2D85-1E53 |
| Get Life Balloons From Anywhere | 6DC0-32FB |
| Get KONG Letters From Anywhere | 6D2D-3E52 |
| Get Banana Bunches From Anywhere | 6D2A-3282 |
| Get Midway Barrel From Anywhere | 6DEF-32FB |
| Get Most Single Bananas From Anywhere | 6D85-4217 + DD86-4AC7 + 6D82-4E17 |
| Start With Lives Modifier | EE63-333D |
| Almost Invincible (Switch Off If You Get Stuck) | 1DC2-63EA |
| Start With Lives Modifier | 3363-333D |
| Skip Intro Screens | DDA8-446D + DDA8-CFD7 + DDEA-370D + F8E2-CFDD |
| Invincibility in Mine Cart Carnage | DDCC-CE9B |
| Invincibility | DD2B-325A + 1DAB-3E82 |
| Kill Enemies On Contact | 64AB-3EE2 + 642B-335A + DDC3-3272 + 3C6C-CABB |
| Cartwheel And Stomp Enemies Who Are Immune To It | DDC3-3272 + 3C6C-CABB + DDBA-437B |
Game Genie codes (USA, Rev 1)35 codes
| Effect | Code |
|---|---|
| Infinite Lives | C2C1-4A2C |
| EZ Level Exit | DDB0-34A4 |
| Moon Jump Donkey Kong | EE86-13E3 |
| Moon Jump Diddy Kong | EE8B-1AE3 |
| Moon Jump Animals | EE87-C3E3 |
| Expresso MultiJump | EE81-CEE3 |
| Land Animals Roll | C4A2-CA7A |
| Invincibility [No 'Lockup'] | 1DCA-C2EA + F6C0-1A8A + F6C2-3AEA |
| Jump In Midair | 6D89-3A8A + 4080-13E3 + 6D89-1A73 + 2D89-13E3 |
| Get Life Balloons From Anywhere | 6DC7-32FB |
| Get KONG Letters From Anywhere | 6D28-CE52 |
| Get Banana Bunches From Anywhere | 6D25-3282 |
| Get Midway Barrel From Anywhere | 6DE3-CABB |
| Get Most Single Bananas From Anywhere | 6D80-3E44 + DD89-3314 + 6D88-3244 |
| Invincible | 1DCA-C2EA |
| Start With Lives Modifier | EE68-C33D |
| Return Of Kong | EE66-C27E |
| Both Kongs Return | D76C-327E |
| Keep Animals | 1D6B-3D6D + 166A-3ECD |
| Bad Buddy Code | DD88-CE5A |
| High Jump Donkey Kong | A086-13E3 |
| Super Jump Donkey Kong | 2D86-13E3 |
| Mega Jump Donkey Kong | 3D86-13E3 |
| High Jump Diddy Kong | 808B-1AE3 |
| Super Jump Diddy Kong | AD8B-1AE3 |
| Mega Jump Diddy Kong | 2D8B-1AE3 |
| High Jump Animals | A087-C3E3 |
| Super Jump Animals | 2D87-C3E3 |
| Mega Jump Animals | 3087-C3E3 |
| Mega Jump Donkey Kong | 3086-13E3 |
| Skip Intro Screens | DDAB-446D + DDAD-3D67 + DDEF-470F + F8E4-3FDD |
| Invincibility in Mine Cart Carnage | DDCC-CA2B |
| Invincibility | DD20-325A + 1DA1-3E72 |
| Kill Enemies On Contact | 64A1-3E52 + 6420-335A + DDCA-3A82 + 3C6C-CABB |
| Cartwheel And Stomp Enemies Who Are Immune To It | DDCA-3A82 + 3C6C-CABB + DDBA-427B |
Action Replay codes (USA)21 codes
| Effect | Code |
|---|---|
| Invincible | BFA2C7:60 |
| Infinite Lives | B6A863:AD |
| Start With Lives Modifier | B882BB:XX |
| Return Of Kong | BF8E84:FF |
| Both Kongs Return | BF8FA4:03 |
| Bad Buddy Code | BFB2BD:00 |
| EZ Level Exit | 809B4B:00 |
| High Jump Donkey Kong | BFB98B:C4 |
| Super Jump Donkey Kong | BFB98B:D0 |
| Mega Jump Donkey Kong | BFB98B:E4 |
| Moon Jump Donkey Kong | BFB98B:FF |
| High Jump Diddy Kong | BFB993:B4 |
| Super Jump Diddy Kong | BFB993:C0 |
| Mega Jump Diddy Kong | BFB993:D0 |
| Moon Jump Diddy Kong | BFB993:FF |
| High Jump Animals | BFBA3B:C4 |
| Super Jump Animals | BFBA3B:D0 |
| Mega Jump Animals | BFBA3B:E4 |
| Moon Jump Animals | BFBA3B:FF |
| Expresso MultiJump | BFBA6F:FF |
| Land Animals Roll | BFC2D0:A2 |
Game Genie codes (Europe v11)6 codes
| Effect | Code |
|---|---|
| Invincible | 1DCA-CE5A |
| Infinite Lives | C2C1-4E9C |
| Bad Buddy Code | DD82-CAEA |
| EZ Level Exit | DDB0-17A7 |
| Expresso MultiJump | EE86-C253 |
| Invincibility [No 'Lockup'] | 1DCA-CE5A + F6C0-137A + F6C2-335A |
Action Replay codes (Europe v11)5 codes
| Effect | Code |
|---|---|
| Invincible | BFA2CD:60 |
| Infinite Lives | B6A86D:AD |
| Bad Buddy Code | BFB2D3:00 |
| EZ Level Exit | 809D4F:00 |
| Expresso MultiJump | BFBA85:FF |
Game Genie codes (Europe, En,Fr,De)5 codes
| Effect | Code |
|---|---|
| Invincible | 1DC8-C3EA |
| Bad Buddy Code | DD88-C37A |
| EZ Level Exit | DDB0-37A4 |
| Expresso MultiJump | EE81-C383 |
| Invincibility [No 'Lockup'] | 1DC8-C3EA + F6C7-128A + F6CA-32EA |
Action Replay codes (Europe)4 codes
| Effect | Code |
|---|---|
| Invincible | BFA2BB:60 |
| Bad Buddy Code | BFB2B8:00 |
| EZ Level Exit | 809B4F:00 |
| Expresso MultiJump | BFBA6A:FF |
Pro Action Replay codes (USA, Rev 1)1 codes
| Effect | Code |
|---|---|
| Start With Lives Modifier | 7E3402B0 + 7E340304 |
How to enter the codes
Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.
Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.
Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.
Action Replay: enter the code on the device's code entry screen and enable it before launching the game.
Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.
