Super Metroid Cheats & Codes — SNES
280 cheat codes for Super Metroid on the Super Nintendo Entertainment System, covering Game Genie, Pro Action Replay, Action Replay (Japan, USA, En,Ja · Europe, Japan · Japan, Europe).
Game Genie codes (Japan, USA, En,Ja)218 codes
Show all 218 Game Genie codes
| Effect | Code |
|---|---|
| Switching Areas Fills Map | CE6B-1FAF + D76B-146F |
| Skip intro and start on Planet Zebes when starting a new game | DD38-C4A8 |
| Select area when loading a game [press right on map screen to select] | DDCF-4461 + 6DCC-47A1 |
| No energy loss from enemies | C225-3005 |
| Super jumps don't drain energy | C22A-456D |
| Almost infinite missiles | C288-C5A7 |
| Almost infinite super missiles | C28A-C9D7 |
| Start with hyper gun in inventory | 62C5-14A6 |
| Start with about 500 energy tanks | E7D7-FAAD + DFD7-FA6D |
| Start with about 700 energy tanks | 88D7-FAAD + D4D7-FA6D |
| Start with about 1000 energy tanks | 35D7-FAAD + D7D7-FA6D |
| Start with about 1200 energy tanks | CED7-FAAD + D0D7-FA6D |
| Start with about 1500 energy tanks | 28D7-FAAD + D9D7-FA6D |
| 10 Maximum missiles | DCD7-F26D |
| 25 Maximum missiles | FBD7-F26D |
| 50 Maximum missiles | 74D7-F26D |
| 75 Maximum missiles | 08D7-F26D |
| 100 Maximum missiles | 10D7-F26D |
| 125 Maximum missiles | 52D7-F26D |
| 150 Maximum missiles | B1D7-F26D |
| 175 Maximum missiles | CED7-F26D |
| 200 Maximum missiles | A6D7-F26D |
| 5 Maximum super missiles | D9D7-F36D |
| 10 Maximum super missiles | DCD7-F36D |
| 25 Maximum super missiles | FBD7-F36D |
| 50 Maximum super missiles | 74D7-F36D |
| 5 Maximum super bombs | D9D7-FE6D |
| 10 Maximum super bombs | DCD7-FE6D |
| 25 Maximum super bombs | FBD7-FE6D |
| 50 Maximum super bombs | 74D7-FE6D |
| Set hours played to 0 [for better ending] | DDD0-FE6D |
| Add charge beam | FDDF-F2AD |
| Get wave beam | DFDF-F26D |
| Get ice and wave beams | D7DF-F26D |
| Get ice, wave, and spazer beam | D5DF-F26D |
| Get ice, wave, spazer, and plasma beams | DEDF-F26D |
| Add ball | D0DF-FA6D |
| Add ball and varia suit | D9DF-FA6D |
| Add ball, varia suit, spring ball | D5DF-FA6D |
| Add ball, varia suit, spring ball, gravity suit | 45DF-FA6D |
| Add ball, varia suit, spring ball, screw attack, gravity suit | 4EDF-FA6D |
| Add bomb | FDDF-FAAD |
| Add X-ray | 6DDF-FAAD + 6DDF-FA0D |
| Add X-ray and grapple | ADDF-FAAD + ADDF-FA0D |
| Add X-ray and bomb | BDDF-FAAD + BDDF-FA0D |
| Add X-ray, grapple, bomb | 2DDF-FAAD + 2DDF-FA0D |
| Add bomb and hi-jump boots | FFDF-FAAD |
| Add bomb, hi-jump boots and speed boots | 7FDF-FAAD |
| Add bomb, all boots | 77DF-FAAD |
| Add all boots, bomb, grapple, X-ray | E7DF-FAAD + E7DF-FA0D |
| Crateria is already mapped out | EED9-93DD |
| Brinstar is already mapped out | EED9-930D |
| Norfair is already mapped out | EED9-936D |
| Wrecked ship is already mapped out | EED9-93AD |
| Maridia is already mapped out | EED9-9EDD |
| Tourian is already mapped out | EED9-9E0D |
| Avoid sinking in Maridia sand | 6D8F-14FF |
| Event Modifier | DFDB-11D4 |
| Disable SFX | DFDB-1104 |
| Disable Low Health Alarm | F036-C964 |
| Full movement speed in Maridia sand | 6D8F-14FF + DDBF-4504 |
| Get All Items In Current Room | 402B-3DB7 + 402E-3FF7 |
| Jump In Midair - Button A | C933-C9A7 + 6333-C1D7 + DC33-C107 + BD33-C167 + D033-C1A7 + 4433-C5D7 + 8A33-C507 + B633-C567 + BD33-C5A7 |
| Jump In Midair - Button B | C933-C9A7 + 6E33-C1D7 + DC33-C107 + BD33-C167 + D033-C1A7 + 4433-C5D7 + 8A33-C507 + B633-C567 + BD33-C5A7 |
| Have Speed Booster Effect | 6DCC-4BDF + 6DC8-4CDF |
| Enemies Die When You Get Close To Them | 6DCC-4BDF + 6DC3-4B6D + FCC3-4BAD + 18CB-3C1F + D18F-3601 + 1825-1B4D |
| Enemies Die When You Get Close To Them | 6DCC-4BDF + 6DBF-3BA4 + 40BF-3CD4 + 18BB-46F2 + D18F-3601 + 1825-1B4D + 1826-38D6 |
| Invincibility Projectiles | 1DB4-16A4 |
| Invincibility Spikes | 6DB1-4194 + 6D62-C0B7 + 6D6B-C927 |
| Metroids Can Be Killed Without Freezing Them | 403F-38DE + 6D34-3BAE |
| Walk Through Walls | 6DB4-39BF |
| Jump In Mid Air | 6DB8-39BF + 6D3D-C5DF |
| Jump Through Ceilings | DDB0-C9FF |
| Hit Anywhere (Projectiles) | 6DB1-3C6F + 40C8-18DD + 6DC2-1BDD |
| Allow Space Station Inventory Access | 4039-C504 |
| Press Start to Beat the Game | 4135-C1D4 |
| All Doors Open | 6DB9-409F + 6DBF-412F |
| Ridley Instantly Retreats | 6DC3-C82B |
| One Hit Kills | 40C1-CC0F + 40C1-4CA4 |
| Select Area When Loading A Game (Press Right On Map Screen To Select) | DDCF-4461 + 6DCC-47A1 |
| Master Code -- Must Be Used With The Rest Of The Codes -- SEE WARNING! | FA68-4760 + DD6A-C7DF |
| Beta Version Code | 8E67-C0DF |
| Beta Version Error Message | EE6D-CD6F |
| Changes The Font Of The #'s At Top To Beta Version Font And Other Effects | 556E-C4D6 |
| Gravity Code | D7BC-C9A7 |
| Transport Code? | EEBC-C0D7 |
| Warp After Using X-Ray Scope | E122-1100 |
| Walk Thru Some Doors And You Might Warp To Another Area | 123C-CF6C |
| Alter Areas | 0124-3708 |
| Another Alter Areas Code | 6F80-C70D |
| You May Appear A Small Distance Away From The Save Point When Loading A Saved Game | DCA1-47AF |
| Do A Space Jump And When Samus Hits The Ceiling She Will Appear A Small Distance Above The Impact Site | 3336-41A7 |
| Weird Warp Code | 0064-3FAD |
| Another Alter Areas Code #2 | 668F-CFAD |
| Run In Any Direction And Samus Will Warp | 9BBD-4064 |
| Go Through A Door And It Will Never End | 6738-3466 |
| Maximum Missile Number Is Extremely High | EED7-F2AD |
| Maximum Super Missile Number Is Extremely High | EED7-F3AD |
| Maximum Super Bomb Number Is Extremely High | EED7-FEAD |
| Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles! | 8D88-C5A7 |
| Drop One Power Bomb And You Will Gain Hundreds! | 38A4-450D |
| Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wavebeam | CE88-C5A7 |
| Infinite Missile And Super Missile Code | A18E-C967 |
| See Backgrounds With X-Ray Scope | 12BC-44A7 |
| White X-Ray Beam (See Hidden Paths Easier) | CEB7-CF6D |
| Get Hyper Beam After Using X-Ray Scope | 5122-1100 |
| X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right | 0F27-C1D0 |
| X-Ray Use Creates A Blue Background | 9A2A-C1D0 |
| Don't Lose Power From The Horizontal Super Jump | C224-110D |
| Don't Lose Power From The Diagonal Super Jump | C22E-450D |
| Diagonal Super Jump Flies Horizontally | C223-45AD |
| Diagonal Super Jump Flies Straight Up | C223-45DD |
| Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air | 43B8-416D |
| Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different) | 56B0-450F |
| Very Slow Fall While In The Air | DFBC-C067 |
| A Spinning Jump To The Left Or Right Is Super Fast | 1AB5-3567 |
| A Spinning Jump Will Cause Samus To Stay Spinning Forever | A237-1001 |
| Huge Jump Ability | DFBC-C067 + DDBC-C567 |
| Strange Noise And Blacks Out When Loading A Save Game | 0137-4468 |
| No Music, Freezes Game When You Go To A Different Room | FE69-3F67 |
| After Nintendo Logo The Game Blacks Out But Plays Music From When You Load A Saved Game | BBBA-176F |
| After The Title Screen The Game Will Black Out And Then Play A Really Weird Sound Over And Over | 00BD-3705 |
| Plays The Title Screen Music Over And Over While You Are Playing The Game | 0162-3D67 |
| After The Title Screen The Game Blacks Out And A Charge Beam Sound Repeats | A960-176C |
| Most Sounds Repeat Over And Over, Can't Change Rooms Unless GG Is Off | 4467-C4AC |
| Warp From Crateria To An Area In One Of The Places Below When You Go To Load Saved Game "A" | DFD1-93DD |
| Samus Dies In One Hit | 8F25-3005 |
| Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange) | C3CA-19FD |
| Shoot Beam To The Right Near A Wall For A Missile-Type Impact | A4C5-C007 |
| Weird Effect On The Brightness Of The Screen | F46A-C4AC |
| See Around The Borders Of The Screen | 55BC-C567 |
| Reveals The Entire Map In All Areas And Makes It Pink | 336B-146F |
| Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place) | DEB1-356D |
| Run Much Faster | 09BC-350F |
| Select Any Area When Loading A Saved Game (Alternate Version) | DE6D-4FDD |
| Red Superbomb Explosion | 6FB6-CFAD |
| Pixelizes Screen When Going Into Different Rooms | 9123-C7DC |
| Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish | 108F-40DD |
| When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards | 2BCD-1F64 |
| Screen Scrolls Left | A9C8-C7AF |
| WARNING! -- Displays The "Don't Copy Video Games" Message After The Title Screen And Erases The Saved Games | 076A-C4DF |
| Game Runs MUCH Faster, But May Often Glitch Or Freeze | 4560-3FDD |
| Screen Flickers A Lot And Does Other Weird Things | DEB6-4D04 |
| Samus Has Underwater Animations (Bubbles) In Areas Without Water | 9866-406D |
| Small Energy Pick-Ups Will Restore 25 Energy Points (Instead of 5) | FBE8-D7F6 |
| Small Energy Pick-Ups Will Restore 99 Energy Points (Instead of 5) | 17E8-D7F6 |
| Large Energy Pick-Ups Will Restore 50 Energy Points (Instead of 20) | 74EA-D426 |
| Large Energy Pick-Ups Will Restore 99 Energy Points (Instead of 20) | 17EA-D426 |
| Missile Pick-Ups Are Worth 10 Missiles (Instead of 2) | DCE3-D496 |
| Missile Pick-Ups Are Worth 50 Missiles (Instead of 2) | 74E3-D496 |
| Super Missile Pick-Ups Are Worth 5 Super Missiles (Instead of Only 1) | D9EE-D4F6 |
| Super Missile Pick-Ups Are Worth 25 Super Missiles (Instead of Only 1) | FBEE-D4F6 |
| Power Bomb Pick-Ups Are Worth 5 Power Bombs (Instead of Only 1) | D9E2-D4B6 |
| Power Bomb Pick-Ups Are Worth 25 Power Bombs (Instead of Only 1) | FBE2-D4B6 |
| Start A New Game With About 3 Energy Tanks | DF8A-67A0 |
| Start A New Game With About 13 Energy Tanks | D98A-67A0 |
| Start A New Game With 25 Super Missiles | FB83-6DD0 |
| Start A New Game With 50 Super Missiles | 7483-6DD0 |
| Start A New Game With 99 Super Missiles | 1783-6DD0 |
| Start A New Game With 25 Power Bombs | FB83-6400 |
| Start A New Game With 50 Power Bombs | 7483-6400 |
| Start A New Game With 99 Power Bombs | 1783-6400 |
| Select Start Point When Loading A Game (Press Right On Map Screen To Select) | DDCF-4461 + 6DCC-47A1 |
| Infinite Missle And Super Missle Code, Shoot Missles And You're Super Missles Go Down, Shoot Without Any Super Missles And It Will Glitch, Now You've Got Infinite | C588-C5A7 |
| Samus Has A Higher Jump, But It's Difficult To Do The Space Jump With It On | F4BC-C067 |
| Your Legs Move Very Fast And When You Do A Spinning Jump You Spin Fast Too, But Don't Use Bombs Or It'll Lock Up | BE66-406D |
| Missles Shoot Very Fast | C281-C5A7 |
| Super Missles Shoot Very Fast, Use This Code With Infinite Super Missles | C28A-C9D7 |
| Infinite Super Bombs | 3CA4-450D |
| Run In Place To The Left | DEB1-356D |
| Very Slow Fall | DFBC-C067 |
| Alter Areas (By Me) | 62CE-14A6 |
| Walk Through Walls | DDB1-30DD |
| Only Shows Samus' Legs | 09BC-3FDD |
| Side Door Glitch | D2C6-3FDD |
| Room Repeats Itself To The Right | D2CE-3FDD |
| Go Left To See Weird Glitches | D3C3-3FDD |
| Weird Backgrounds | D2C2-3FDD |
| No Rain When You First Start On Planet Zebes, But It Freezes. | 4561-3FDD |
| Weird Glithces, No Metroid At Start, Do Not Hack On This Code Uless You're Willing To Lose Any Or All Of Your Saves. | BDB0-C70D |
| Weird Background, Same Applies As Above, Don't Try Hacking.. | BDBC-C70D |
| Screen Scrolls Right, Just Kinda' Cool. | 62C5-146F |
| Weird Glitches, Don't Hack This One Either... | BDBD-C70D |
| Weird Door Glitch. | 0C88-370D |
| Weirder(Pardon The Grammar) Door Glitch. | 0C87-370D |
| Different Backgrounds In Some Areas, Try This One After You Come Out Of The Save Right Before Kraid. | D2C6-370D |
| Warp After Using X-Ray Scope. | E122-1100 |
| Some Doors Warp You | 123C-CF6C |
| Alter Areas, Load A Save And Stuff Will Be Different. | 0124-3708 |
| Most Sounds Repeat Over And Over, Can't Change Rooms Unless Gg Is Off. | 4467-C4AC |
| Weird Effect On The Brightness Of The Screen. | F46A-C4AC |
| See Around The Borders Of The Screen Code | 55BC-C567 |
| Screen Scrolls Left, Might Cause Warp. | A9C8-C7AF |
| White X-ray Beam. | CEB7-CF6D |
| Get Hyper Beam After Using X-ray. | 5122-1100 |
| Plays Title Music Over And Over While Playing The Game. | 0162-3D67 |
| Pixelizes Screen When Going Into Different Rooms. | 9123-C7DC |
| Shoot A Super Missle And The Menu Bar At The Top Of The Screen Will Vanish, Now You Have More Veiwing Space While In That Room. | 108F-40DD |
| Samus Dies In One Hit. | 8F25-3005 |
| Screen Flickers Alot And Does Other Weird Things. | DEB6-4D04 |
| Select Missles And Any One Beam To Get A Cross Between Them. | 3582-C5A7 |
| One Legged Jump, Samus Jumps On One Leg | 9869-406D |
| Better Underwater Sounding Effects Even In Places That Don't Have Water(Bubbles) | 1866-406D |
| No Music. | 016E-3D67 |
| Enemies Look Weird Or Are Black, Weird Backgrounds Too. | 912D-C7DC |
| I Don't Know Why I'm Putting This Code Here, But It Erases Save Game A And B. | 23C8-C7AF |
| Weird Glitches With The Spinning Jump. | 456D-30DD |
| Glitch And Bomb Float. Let Me Just Explain. Get In A Ball And Bomb, And As Soon As You're At The Peak Of The jump Press Up. Now You're Floating!this Code Also Produces Glitches. | FDB2-456D |
| Skip Intro Screens | 9463-C76C + BE63-C7AC + 6DBE-C44A + 6DBF-373A |
| Display Entire Map | 6DB5-47AB + 6DB3-47AB + CB6C-176F |
| View All Hidden Blocks With X-ray Scope | DE65-174D |
| Easier Bomb Jumping | BACE-15D7 + DDB7-46A4 |
| Disable Water | CBA8-444F + EEA8-441F + EEA8-44CF |
| Easier Wall Jump | 68B7-C5D7 + 68BD-C967 + DDB9-15D7 |
| Remove Hazards And Water | D7CA-3D31 + B2CE-3F11 |
| All Hazards Are Harmless | DC34-C5D4 |
| Disable Water Physics | C26E-41DD + 1A39-4007 + 62B1-49A7 |
| Always Drop Item Modifier | CB38-C498 + D438-C4B8 + DD38-C428 |
Pro Action Replay codes (Japan, USA, En,Ja)41 codes
Show all 41 Pro Action Replay codes
| Effect | Code |
|---|---|
| Immune To Enemy Attacks | 7E18A801 |
| Infinite Life | 7E09C2DB + 7E09C305 |
| Max Life | 7E09C4DB + 7E09C505 |
| Tourain Mapped | 7ED90DFF |
| Infinite 999 Rockets | 7E09C6E7 + 7E09C703 |
| Maximum 999 Rockets | 7E09C8E7 + 7E09C903 |
| Maximum 99 Super Rockets | 7E09CC63 |
| Infinite 99 Super Bombs | 7E09CE63 |
| Maximum 99 Super Bombs | 7E09D063 |
| 0 Hours Played | 7E09E000 |
| Can Access Tourain From Sunken Statues Room | 7ED820C1 + 7ED8211F |
| Have all suits and Misc Items | 7E09A4FF |
| Have all Boots and Bombs | 7E09A5FF |
| Have all Guns minus the Charge Beam | 7E09A8FF |
| Have Charge Beam | 7E09A9FF |
| Grapple and X-Ray | 7E09A3C0 |
| Brightness Control | 7E005100 |
| Have Morphing Ball | 7E09A204 + 7E09A404 |
| Have Bomb | 7E09A310 + 7E09A510 |
| Have Charge Beam | 7E09A710 + 7E09A910 |
| Have Spazer | 7E09A604 + 7E09A804 |
| Have Spazer and Ice | 7E09A616 + 7E09A816 |
| Have Morph Ball, Bomb, and Spring | 7E09A216 + 7E09A416 |
| Infinite Missiles | 7E09C6E7 + 7E09C703 |
| Have Missiles | 7E09C801 |
| Infinite Super Missiles | 7E09CA50 |
| Have Super Missiles | 7E09CC01 |
| Infinite Power Bomb | 7E09CE50 |
| Have Power Bomb | 7E09D001 |
| Run Speed Modifier | 7E0B4600 |
| Lay Bombs Faster (Normal Bombs Only) | 7E0CD200 |
| Have Super Charge At All Times | 7E0ACC01 |
| Gun Modifier | 7E09D200 |
| Get Super Bombs At The Same You Get Normal Bombs At Start Of Game | 7E09D164 |
| Backgrounds Move Faster(The Ones That Already Move, That Is.) | 7E19140F |
| Only One Samus Follows When Speed Boosting. | 7E03850F |
| Never Ending Superjump(Do A Super Jump And You'll Stay There 'til You Deactivate The Code.) | 7E0ABC0F |
| Shadow Samus When Speed Boosting. | 7E0ACE0F |
| Invisable(Well, Almost!) When Speed Boosting/super Jumping. | 7E0ACE2D |
| Makes The | 7E064E01 |
| Infinite Mid-Air Spin Jumping | 7E0A2300 |
Action Replay codes (Europe, Japan)18 codes
| Effect | Code |
|---|---|
| Infinite Energy | 7E09C263 |
| Invincible | 7E05B6FF + 7E18A8FF |
| Infinite Time To Escape Ship | 7E094500 + 7E094600 + 7E094701 |
| Moon Jump | 7E0B2D44 + 7E0B2E01 |
| Untouchable (Except For Acid And When Bosses Grab You) | 7E18A84C |
| Metroid's Health | 7E100D00 |
| Reserve Energy | 7E09D690 + 7E09D701 |
| Tanks | 7E09C478 + 7E09C505 |
| Always Hyper Run | 7E0B3F04 + 7E0A6E02 |
| Select Start Point When Loading A Game (Press Right On Map Screen To Select) | 81A81A00 + 81A8AF80 |
| Kill Most Enemies On Contact | 7E0A6E0F |
| Crateria Mapped | 7ED908FF |
| Brinstar Mapped | 7ED909FF |
| Norfair Mapped | 7ED90AFF |
| Wrecked Ship Mapped | 7ED90BFF |
| Maridia Mapped | 7ED90CFF |
| Tourian Mapped | 7ED90DFF |
| Can Access Tourian From Sunken Statues Room | 7ED820C1 + 7ED8211F |
Game Genie codes (Japan, Europe)3 codes
| Effect | Code |
|---|---|
| Almost Infinite Missles | C288-C5A7 |
| Almost Infinite Super Missles | C28A-C9D7 |
| Almost Infinite Super Bombs | 3CA4-450D |
How to enter the codes
Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.
Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.
Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.
Action Replay: enter the code on the device's code entry screen and enable it before launching the game.
Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.
