SNES CheatsGame GeniePro Action ReplayAction Replay

Super Mario World Cheats & Codes — SNES

343 cheat codes for Super Mario World on the Super Nintendo Entertainment System, covering Game Genie, Pro Action Replay, Action Replay (USA · World).

Game Genie codes (USA)147 codes

Show all 147 Game Genie codes
Game Genie codes (USA) for Super Mario World
EffectCode
Mario On IceEDA5-0F6F + 61A5-040F + 61A6-0D6F
Waterworld MarioEDA5-0F6F + 69A5-040F + 69A6-0D6F
Reverse Switch Palace Blocks2D80-0DE1 + ED8B-0D89
Yoshi is Invincible89E4-AFD9 + 89C6-D4DB
Infinite Items Yoshi Picks Up82E9-64A0 + 82E2-04D0
Infinite Flying Time For YoshiC2EC-0700
Collecting A Yoshi Coin Gives You Yoshi's WingsB9E5-A4AD + F8E5-A7DD
Multi-Jump and Low Gravity336B-D4D0
Shoot Fireballs StraightDDEA-6F07 + DDB2-AFD8
Power-up SelectEDA5-0F6F
Warp to Star WorldEDB7-0FBD
Rapid-Fire Fireballs (Facing Right Only)D5EB-6F07
Stomp 8 Enemies And Get 1-UpsC23B-AF07
Nintendo Debug #2DDA6-DF07
Item Doesn't Fall From Box When You Get Hit6DEE-14DF + D4EE-140F
Start with 1 life instead of 5DDB4-6F07
Start with 9 livesD6B4-6F07
Start with 15 livesD3B4-6F07
Start with 25 livesF6B4-6F07
Start with 50 lives7FB4-6F07
Start with 99 lives14B4-6F07
Infinite livesC222-D4DD
Extra life at 5 coins instead of 100D964-A7D7 + D967-AFA7
Extra life at 10 coinsDC64-A7D7 + DC67-AFA7
Extra life at 20 coinsF064-A7D7 + F067-AFA7
Extra life at 50 coins7464-A7D7 + 7467-AFA7
Start and stay invincible most of the timeDD32-6DAD
Stay as Super Mario, Fire Mario or Cape Mario when you get hitCBED-6DDF
Stay as Super Mario, Fire Mario or Cape Mario when you fall and dieCB28-DF6D
Low jumpD02C-AF6F
Super jumpD42C-AF6F
Mega-jumpDF2C-AF6F
Infinite timeC264-64D7
Extra life with every dragon coin instead of 5D2E5-A7AD
Start as Super Mario31B7-6F07
Start as Cape MarioCBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start as Fire MarioCBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5DFCE-64A0
Little Yoshi grows into big Yoshi after eating just 2 enemiesD4CE-64A0
Little Yoshi grows into big Yoshi after eating just 3 enemiesD7CE-64A0
Little Yoshi grows into big Yoshi after eating just 4 enemiesD0CE-64A0
Mutli-Jump Spin-Jumps, Hold For Slow DescentF53F-6767 + DD3F-67A7
Coins Rack Up All The Time4064-ADD7
Get Yoshi Coin Must Of The Time40ED-A4AD
Get Coins Must Of The Time6DED-A7AD
Jump In Midair6D2E-0FDF
Disable Swimming1031-6DD4 + 6D30-67A4
Always Shoot Fireballs4026-DDAD
Invincible Pits/Lava/EnemiesCBED-646F + 6DED-64AF + 69ED-67DF + 52ED-670F + 18ED-676F + CECF-0FA1
Walk Through Walls1D3F-6D04 + C23D-64D4 + 6D3F-0D67 + 1D37-6D64
Enemies Die When You Get Close To Them40C7-DDD1 + 6DC7-DF01 + 40C7-D761 + 40C0-DF01
Fireballs Hit Anywhere40C2-D7A6
Cape Hits Anywhere40BE-AD66
Fireballs Turn Most Enemies Into Lives56C4-0466
Fireballs Turn Most Enemies Into Starman51C4-0466
Fireballs Turn Most Enemies Into Flowers59C4-0466
Grab Key To Finish Level From AnywhereDD3D-6460
Press L / R To Cycle Items In The Item BoxF6AE-07A7 + A4AD-67D7 + D2AD-6707 + A4AD-67A7 + D2AF-6DD7 + D1AF-6D67 + 17AF-6FD7 + CBAF-6F07 + DFAF-6F67 + 62AF-6FA7 + A4AF-64D7 + D2AF-6407 + 1DAF-6467
Causes Mario To Jump And Float Until You Let Go Of JumpDD2C-AF6F
Funky MarioCBB7-6D67 + DEB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Swim In Every Level!CBEA-6DAD
Fake Fire Mario7732-6DAD
Nighttime!0DED-AFDF
Fake InvincibilityD032-6DAD
Jackhammer Jump232C-AF6F
Spontaneously Change From Mario To LuigiFD32-6DAD
If You Hold Down The B Button, You Float Around!EE2C-AF6F
Little Yoshie Only Has To Eat 13 Enemies To Get BigDECE-64A0
Little Yoshie Only Has To Eat 25 Enemies To Get BigF8CE-64A0
Extra Life After Each Coin, Even Yoshi CoinsDD64-A7D7 + DD67-AFA7
"Gem" Mario0032-6DAD
If You Die, Restart At The Halfway Point6267-AF97
As Soon As You Start A Level, You'll Automatically Exit Thru The 2nd Exit62C3-64DF
Activates The Green Blocks In The LevelB286-07E9
Collect 1 Berry For Yoshi To Hatch A MushroomDFE3-D7A0
Collect 2 Berries For Yoshi To Hatch A CloudDBE3-DF00
Continue With A Yoshi If You Die While On One62C2-DF0D
Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)62C1-ADAB
4000 Points Kicking An Empty Turtle Shell62C0-AFA1
Nintendo's DebugDDC1-64DD + DDC5-6DAD
Enable Item Window's "Goal Point" (Quit)7E0D-C2D7
Skip WorldsEECD-AF6F
Black Mario9E32-6DAD
No Enemies3E32-6DAD
Low Gravity Float4D2C-AF0F
Any Yoshi Always Has Wings And Flies Without A ShellDDE0-07A0
Mario Has A Halo On Map31B4-6F07
Time Doesn't Countdown6664-64D7
Time Never Runs OutBB64-64D7
Super-Fast ClockAA64-64D7
Start As Red Spasms Mario69B7-6F07
Start Button Has No EffectCBC4-6DAD
Start And Select Button Combo Makes The Game Pause ForeverCBC5-6DAD
Whenever You Land Hard On The Ground Via The Cape, You DieCBCA-6DAD
At The Beginning of A Level You Go To The Yoshi Bonus Stage And When You Fall The Level Is Beaten!0BCD-AF6F
Can Repeatedly Hit Some Blocks, Some Coins Don't Disappear When Collected (Switch Off For Some Special Blocks To Work As Normal)188A-6767
Die After Losing One LifeDE22-D4DD
Lose Every Life Except One When You DieBB22-D4DD
Says Game Over After Every LifeC022-D4DD
Runs Super Fast Without Holding Down Run; Turn Around With Spin JumpEE28-6F6F
Run Super Fast One Direction; Hard To ControlEE2D-AF6F
Bogus JumpDE2C-AF6F
Fiying AbilityCF2C-AF6F
Skitz Jumps842C-AF6F
Wierd Jump (Doesn't Work With A Cape)3D2C-AF6F
Bunny/Moon Jumps312C-AF6F
To-The-Moon Jump, Flying Helicopter SpinEE2C-AF6F
You Can Climb And Fall Just Like The Original Except Much FasterE82C-AF64
Low Gravity In Levels Over WaterD732-6DAD
Dragon Coins Change Little Mario Into LuigiD332-6DAD
Black Mario9D32-6DAD
After You Get A Powerup, Mario's Head Will Always Face Left, Even While Walking/Flying/Jumping Right!!4832-ADAD
You Can Swim In Every LevelCBEA-6DAD
Super Stomp - Run Into Any Enemy From The Side When Small And You Will Be Propelled Upwards And Stomp Them!CBEF-6F6F
Shrink/Die InstantlyCBEF-67AF
Shrink When Hit Ultra FastCBE4-6DDF
Regular Nighttime0DED-AFDF
No Background07ED-AFDF
Nighttime For Pros00ED-AFDF
Screen Is Upside Down When You Play9EED-AF6F
Sickening40EC-AFDF
Start As A Red Faced Mario In Need of A ChiropractorCBB7-6D67 + D0B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Sub-Zero Mario - Grab A Mushroom To Become InvincibleCBB7-6D67 + DBB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Nodding Mario - Grab A Mushroom To Get 1-UpCBB7-6D67 + FDB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Mario - Grab A Mushroom And It Turns Into A Pirahna PlantCBB7-6D67 + 47B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Get Any Item To Become InvincibleCBB7-6D67 + 59B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Get Any Item To Put A Shelless Turtle In ReserveCBB7-6D67 + 55B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Get A Mushroom To Turn It Into A Pirahna Plant And Get A Giant Bullet Blob In ReserveCBB7-6D67 + 5BB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Get A Mushroom To Put A Flying Key In ReserveCBB7-6D67 + 6DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Or A Mushroom To Turn Invincible And Get A Football Koopa In ReserveCBB7-6D67 + 3CB7-6FD7 + 69B7-6F07
Start As Hovercraft Mario, Get A Fire Flower To Put A Magic Squished Dinosaur In Reserve Which Will Let You Clear The Round Instantly If CollectedCBB7-6D67 + 67B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Sub-Zero Mario, Get A Fire Flower Or Mushroom To Put A 1-Up Mushroom In Reserve, Use That Or Any Other 1-Up Mushroom To Put A Yoshi In ReserveCBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Mario With A Strange Walk, Get A Mushroom For Yoshi's Thank-You MessageCBB7-6D67 + 6BB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Mario Drives Without Benefit of A CarCBB7-6D67 + C9B7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Start As Mario With An Extremely Strange Walk, Get A Fire Flower To Put A Glitched Ghost In ReserveCBB7-6D67 + 2DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07
Skip Story Intro6DCB-D40D
Show Save Prompt After Beating Any LevelDD34-6D2F + B066-0D2F
Mario is Always RunningDD9F-A4DF
Always Guess Correct At 1up Minigame6DE7-6FDD
Fireballs Pierce Through EnemiesC2C3-D466
Easy PipesDFC7-6451 + 7DC7-6481
Play As LuigiCE3F-A4DD + CE6A-A407 + 8FB2-040D
One Hit Kills Chargin' ChucksDDCD-0F06
Enable Special Stage Mode38BF-6467 + F3BF-64A7 + CDC5-6DA4 + CDC6-0F0C
Disable Special Stage Mode38BF-6ED7 + F3BF-6E07 + DDBF-6367
Invincibility (mostly)6DE8-040F
Disable X and Y Buttons Running6D2F-AFAF

Pro Action Replay codes (USA)102 codes

Show all 102 Pro Action Replay codes
Pro Action Replay codes (USA) for Super Mario World
EffectCode
Infinite Maximum Coins7E0DBF63
Powerup Always ?? In Level7E001900
In-level music mod7E0DDA00
Spare Item Type(In-Level)7E0DC200
Spare Item Type(On Map)7E0DBC00
Infinite 99 Lives7E0DBE63
Always 999 Time7E0F3109 + 7E0F3209 + 7E0F3309
Always 100 Bonus Points7E0F4864
Exit Level, Second Exit7E143401
Exit Level, Normal Exit7E149301
Disable Mosaic Effect7E0DB000
Activates Green Blocks7E1F2701
Activates Yellow Blocks7E1F2801
Activates Blue Blocks7E1F2901
Activates Red Blocks7E1F2A01
Deactivates Green Blocks7E1F2700
Deactivates Yellow Blocks7E1F2800
Deactivates Blue Blocks7E1F2900
Deactivates Red Blocks7E1F2A00
Blocks That Produce A Mushroom When Small & ! Boxes7E0DB4DD
Blocks That Produce A Flower7E0DB4DD
Blocks That Produce A Feather7E0DB4DD
Turn Blocks That Produce A Star7E0DB400
Turn Blocks That Produce A 1-Up Mushroom7E0DB400
Turn Blocks That Produce A Vine7E0DB400
Lakitu's Ammo Modifier7E0DB4DD
Lakitu's Ammo Modifier When Silver Pow Switch is Active7E0DB400
What Hatches From Green Eggs If You Don't Have Him7E0DB4DD
What Hatches From Green Eggs If You Already Have Him7E0DB400
Switch F/X On To Activate Infinite P-Switch Time7E14ADFF
Lives Modifier7E0DB400
Timer Always 999 Seconds7E0F3009 + 7E0F3109 + 7E0F3209 + 7E0F3309
Extra Item Window Modifier7E0DC100
Timer Goes Real Fast7E0F3099
Number of Stars Modifier (Player 1)7E0F4800
Number of Stars Star Modifier (Player 2)7E0F4900
Always Go To Bonus Level7E1F1F00
Infinite P-Balloon Time7E1891FF
Collect 1 Yoshi Coin For 1-UP7E142005
Switch F/X On To Levitate7E007DF0
Mario/Luigi Only Face Left7E007600
Mario/Luigi Only Face Right7E007601
Mario/Luigi Are Invisible7E00787F
Hyper Mario+Luigi7E149600
Hyper Yoshi7E157800
Glide Walk7E149602
Always Be At Level 1 Yoshi's Island7E13D501
Infinite Jumps7E147101
Enemies Multiplier7E193800 + 7E193900 + 7E193A00 + 7E193B00 + 7E193C00 + 7E193D00 + 7E193E00 + 7E193F00 + 7E194000 + 7E194100 + 7E194200 + 7E194300 + 7E194400 + 7E194500 + 7E194600 + 7E194700 + 7E194800 + 7E194900 + 7E194A00 + 7E194B00 + 7E194C00 + 7E194D00 + 7E194E00 + 7E194F00
Start 1 Player Game As Luigi7E0DB301
FAKE Infinite Time7E0F2509 + 7E0F2609 + 7E0F2709
Yoshi Coin Modifier7E142200
Score Modifier (Player 1)7E0F3400 + 7E0F3500 + 7E0F3600
Score Modifier (Player 2)7E0F3900
Duck When Jumping7E007304
Mario Animation Modifier7E13E000
Jump Animation Modifier7E007200
Always Have Yoshi7E0DC101
Mega Jump/Float7E0DAA00
Keep Gaining Star Points After Level (Turn Off To Stop)7E190002
Invincible (Star Effect)7E1490FF
Invincibility (Uneffected)7E1497FF
Jump And You'll Automatically Fly (No Need To Run Anymore, Assuming You Have A Cape!)7E13E470
Enable Special Stages Extra Features7E1F9283
Thick Air Cheat7E147105
Lukita's Cloud Never Disappears From Under You (You Must Have One To Begin With)7E18E0FF
Some Enemies Don't Exist7E14DCFF
Some Enemies Don't Exist (Alternate Code)7E14DDFF
Baby Yoshi Never Stops Eating7E157705
It Takes 1 Eating To Grow A Small Yoshi Up7E157704
Put Something In Your Yoshi's Mouth And Your Coin Count Will Skyrocket! (Will Never Let Go Of What's In The Mouth Though)7E18AC01
In The Boss Room, Controls Vertical Angle of The Fireball 1 (In Wendy's Castle)7E00AF00
In The Boss Room, Controls Vertical Angle of The Fireball 2 (In Wendy's Castle)7E00B100
Random Box Codes7FCAF601 + 7FCAF701 + 7FCB1901 + 7FCCC301 + 7FCCDA01 + 7FCE6901
Infinite Coins From Multiple Coin Boxes7E186BFF
Always On Yoshi In Yoshi's House7E00C501
Always On Yoshi In Yoshi's Island 17E00C801
Always On Yoshi In Yoshi's Island 2/Yellow Switch Palace Part 17E00CA01
Always On Yoshi In Yoshi's Island 37E00C601
Always On Yoshi In Yoshi's Island 47E00C701
Always On Yoshi In Yellow Switch Palace Part 27E00CB01
Seizuring Yoshi!7E18AD01
Screen Push Modifier7E007B01
Halfway Point Crossed7E13CE02
Most Enemies Drop7E00B055 + 7E00B155 + 7E00B255 + 7E00B355 + 7E00B455 + 7E00B555 + 7E00B655 + 7E00B755 + 7E00B855 + 7E00B955 + 7E00BA55 + 7E00BB55 + 7E00BC55
Can't Die On Collision7E007100
Any Yoshi Always Has Wings And Flies Without A Shell7E141E02
Ronzor 1 Not There7E152001
Ronzor 2 Not There7E152101
Ronzor 3 Not There7E152201
Ronzor 4 Not There7E152301
Always Have A Flying Yoshi7E0DFC10
Press Select To Release An Extra Life From The Power-Up Box7E0DFC20
Get 8000 Points From Each Enemy You Stomp7E169706
Get 1-Up From Each Enemy You Stomp7E169707
Every Berry Makes Yoshi Lay An Egg7E18D409
Every Pink Berry Makes Yoshi Lay A Cloud Egg7E18D501
Walk Behind Scenery7E13F902
Icy Floors7E008680
Yoshi Allowed In Ghost Houses & Castles7E1B9B00
Enable Special Stage Mode7E1EEB80
Disable Special Stage Mode7E1EEB00

Game Genie codes (USA) — set 279 codes

Show all 79 Game Genie codes
Game Genie codes (USA) for Super Mario World
EffectCode
Lakitu Throws Out An Amazing Flying Hammer BrotherB837-6D61 + BA37-6F61
Mario is Always RunningDD2F-A4DF
"Nintendo Presents" flashes by in a single frameDFBA-AF6D
every pre-level fade-in is instantDEB4-A7A7
every pre-level fade-out is instantEFB7-ADD7
the title screen stops pausing before the circle starts openingDFBA-6D04
the title screen's circle irises open in 3 frames instead of 597AB7-D4AF
the title screen's opening circle is skipped — boot goes straight to file select2DB4-DD0F
"MARIO START!" never appears6DBB-67AF
level transitions are instant — entering a level costs 98 frames instead of 154DEB4-A7A7 + FDB7-AD07 + EFB7-ADD7 + EDB7-AD67
Cleared Switch Palaces stay on the map and can be re-entered5538-0D9F + 5B38-0DBF
Beat current level with Start+Select (while paused)EDC5-6D6D
Cutscene debug mode: Press L+R during cutscene. Then Up+Select+L+R to cycle scenes.7DBD-04AF
Overworld-music levels play the boss themeD962-D429
One-hit deaths: die on contact even when powered-up6DE2-0FAF
Maximum lives cap (lives clamped to 5)D060-AD07 + D060-AF07
Bonus game triggers after just 5 starsD961-AD67 + D961-A7A7
Fireball throwing pose duration 3x as longF3E8-64A7
Low gravity when jump button released, normal when pressedDF2C-AF0F
Fireball launch Y speed (launches about 3x as high as normal)8DEA-6F07
Kicked-shell speed (shells kicked either way rocket off)5EB1-A7D5 + 6FB1-A4A5
Overworld->level handoff: lives loaded from the saved coin count81B8-072D
General terminal velocity (gentle long falls)FD2C-A7AF
Mario exhales bubbles on dry land (out-of-water bubble breathing)F930-67D4 + 6DBF-AF08
A mushroom turns small Mario straight into Fire MarioD0A4-0FD9
Every powerup you already have gives you a star insteadB4A9-0F69
Star power lasts about 16 times longer7E32-670D
The overworld runs the in-level main loop2CB0-AF0D
Ordinary levels draw sprites (and Mario) behind the sceneryDD68-DF29
Reserve item drops as a P-Balloon / flying red coin / key instead of a powerup5A60-D466
Do the Yoshi ground pound without YoshiDD36-AD67 + DD36-A4A7
Every landing shakes the ground like a cape dive-bomb6D35-A7D7 + 6D3C-AD07
Change Yoshi colour (Select, overworld)ED60-642D
Green reads as blue - wings from any shell, i.e. a green Yoshi flies with anything in its mouthD7E0-0460
Green Yoshi gets the ground pound from any shellD4E0-0460
Yoshi never swallows the shell in its mouthEEEC-0F00
255 stomps: the three Mode 7 bosses are effectively invincibleEEAA-A705
a ledge mole leaves a coin behind instead of a hole (orig $08)D137-A7D0
a ledge mole leaves a used block behind (orig $08)D237-A7D0
almost every Monty Mole is a hopper instead of a walker (orig $10)EE62-DD09
Monty Mole is 4x fasterCD3B-AD60 + 1D3B-AD00
Volcano Lotus spits Piranha Plant fireballs (orig $0C)D83B-DD06
Volcano Lotus spits Reznor's fireballs (orig $0C)D43B-DD06
Volcano Lotus spits hammers in a four-way fan (orig $0C)D03B-DD06
Lakitu's cloud never runs outC238-A4A9
Start every level already riding Lakitu's cloudD7C1-AFAB + 65EB-D767
Chuck splits into more Chucks when stompedD9AE-A7DB
Chucks hop much higher over walls6DA3-67D6
Pitchin' Chuck pitches more oftenD5A4-D7DB
Chucks defeated with one stompDFA3-A7AB
Chargin' Chucks are much faster06AC-6D0B + 86AC-6D6B
Goombas, Koopas and Buzzy Beetles hop over kicked shellsEE65-A7D1
Goombas, Koopas and Buzzy Beetles turn round and come after youEE69-A761
The Buzzy Beetle becomes fast and chases MarioD96D-0D01
The Goomba hops kicked shells426E-D7A1
Dying resets you to the map screen without losing a life31AC-04AF
Enemies can no longer take your powerup65ED-6D0F
Every level gets the next level's backgroundD722-DDB1 + D022-DF21 + D922-D7F1
Every level is built from the next level's Layer 1 dataD72A-DD21 + D02A-D4F1 + D92A-D791
Every level is populated with the next level's enemiesD423-D7F1 + D72E-DD91
Every level's foreground is read from the background pointer table312A-DFF1 + 312A-D491 + 312A-D7B1
Mario has no gravity6520-0704
When Mario dies he drops back in from the top of the screenDDEF-6F0F + B5EF-6FAF
Dying launches Mario upwards; if he falls in a pit he'll be launched back out6DEF-6F0F + 52EF-6FAF
Bullet Time for Banzai BillEE2B-040B
sprite timers never tick down and sprite tiles pile up546C-D700
Rex walks at 4x speed, both directions4DBF-0DA2 + 3DBF-0FD2
Jumping Piranha Plant moves very slowlyDF31-0DA6
Mario can't voluntarily jump off Yoshi's back6D3B-07D5
Enemies can't knock Mario off Yoshi (and Yoshi never runs off scared)6DEF-AD09 + 1DC5-DDAB
Mario/Yoshi walks and runs much faster6627-0F0F + 5627-0F6F + 6627-0FAF + 5627-04DF + 6627-040F + 5627-046F
Every sprite counts as already killed, so nothing ever spawns (including level goals)6DC9-D40C
Every level loads the next level's terrain, enemies and enemy graphics togetherD72A-DD21 + D02A-D4F1 + D92A-D791 + D423-D7F1 + D72E-DD91
Yoshi's House is replaced by the unused "No Yoshi" sign level033D-A7F0
Enemies disappear after they scroll offscreenEECB-DD65
Multiple copies spawn of each enemy, all at once82C9-D70C
Most enemies can't be stompedDDCA-D701
Fireballs bounce off every enemyCBCE-DD06
Fireballs defeat additional enemy typesDDCE-DD66

Action Replay codes (World)15 codes

Action Replay codes (World) for Super Mario World
EffectCode
Mario Cape7E001902
Mario Fire7E001903
Mario Star7E1490FF
Infinite Coins7E0DBF63
Play as Luigi7E0DB301
Extra Item Mushroom7E0DC101
Extra Item Fire7E0DC102
Extra Item Star7E0DC103
Extra Item Feather7E0DC104
Invincible7E1490FF
Infinite Coins from Multi-Coin boxes7E186BFF
Infinite P-Button Time7E1891FF
Infinite lives Mario7E0DB405
Infinite lives Luigi7E0DBE05
1up from each enemy you stomp7E169707

How to enter the codes

Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.

Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.

Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.

Action Replay: enter the code on the device's code entry screen and enable it before launching the game.

Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.