Super Mario World Cheats & Codes — SNES
343 cheat codes for Super Mario World on the Super Nintendo Entertainment System, covering Game Genie, Pro Action Replay, Action Replay (USA · World).
Game Genie codes (USA)147 codes
Show all 147 Game Genie codes
| Effect | Code |
|---|---|
| Mario On Ice | EDA5-0F6F + 61A5-040F + 61A6-0D6F |
| Waterworld Mario | EDA5-0F6F + 69A5-040F + 69A6-0D6F |
| Reverse Switch Palace Blocks | 2D80-0DE1 + ED8B-0D89 |
| Yoshi is Invincible | 89E4-AFD9 + 89C6-D4DB |
| Infinite Items Yoshi Picks Up | 82E9-64A0 + 82E2-04D0 |
| Infinite Flying Time For Yoshi | C2EC-0700 |
| Collecting A Yoshi Coin Gives You Yoshi's Wings | B9E5-A4AD + F8E5-A7DD |
| Multi-Jump and Low Gravity | 336B-D4D0 |
| Shoot Fireballs Straight | DDEA-6F07 + DDB2-AFD8 |
| Power-up Select | EDA5-0F6F |
| Warp to Star World | EDB7-0FBD |
| Rapid-Fire Fireballs (Facing Right Only) | D5EB-6F07 |
| Stomp 8 Enemies And Get 1-Ups | C23B-AF07 |
| Nintendo Debug #2 | DDA6-DF07 |
| Item Doesn't Fall From Box When You Get Hit | 6DEE-14DF + D4EE-140F |
| Start with 1 life instead of 5 | DDB4-6F07 |
| Start with 9 lives | D6B4-6F07 |
| Start with 15 lives | D3B4-6F07 |
| Start with 25 lives | F6B4-6F07 |
| Start with 50 lives | 7FB4-6F07 |
| Start with 99 lives | 14B4-6F07 |
| Infinite lives | C222-D4DD |
| Extra life at 5 coins instead of 100 | D964-A7D7 + D967-AFA7 |
| Extra life at 10 coins | DC64-A7D7 + DC67-AFA7 |
| Extra life at 20 coins | F064-A7D7 + F067-AFA7 |
| Extra life at 50 coins | 7464-A7D7 + 7467-AFA7 |
| Start and stay invincible most of the time | DD32-6DAD |
| Stay as Super Mario, Fire Mario or Cape Mario when you get hit | CBED-6DDF |
| Stay as Super Mario, Fire Mario or Cape Mario when you fall and die | CB28-DF6D |
| Low jump | D02C-AF6F |
| Super jump | D42C-AF6F |
| Mega-jump | DF2C-AF6F |
| Infinite time | C264-64D7 |
| Extra life with every dragon coin instead of 5 | D2E5-A7AD |
| Start as Super Mario | 31B7-6F07 |
| Start as Cape Mario | CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start as Fire Mario | CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5 | DFCE-64A0 |
| Little Yoshi grows into big Yoshi after eating just 2 enemies | D4CE-64A0 |
| Little Yoshi grows into big Yoshi after eating just 3 enemies | D7CE-64A0 |
| Little Yoshi grows into big Yoshi after eating just 4 enemies | D0CE-64A0 |
| Mutli-Jump Spin-Jumps, Hold For Slow Descent | F53F-6767 + DD3F-67A7 |
| Coins Rack Up All The Time | 4064-ADD7 |
| Get Yoshi Coin Must Of The Time | 40ED-A4AD |
| Get Coins Must Of The Time | 6DED-A7AD |
| Jump In Midair | 6D2E-0FDF |
| Disable Swimming | 1031-6DD4 + 6D30-67A4 |
| Always Shoot Fireballs | 4026-DDAD |
| Invincible Pits/Lava/Enemies | CBED-646F + 6DED-64AF + 69ED-67DF + 52ED-670F + 18ED-676F + CECF-0FA1 |
| Walk Through Walls | 1D3F-6D04 + C23D-64D4 + 6D3F-0D67 + 1D37-6D64 |
| Enemies Die When You Get Close To Them | 40C7-DDD1 + 6DC7-DF01 + 40C7-D761 + 40C0-DF01 |
| Fireballs Hit Anywhere | 40C2-D7A6 |
| Cape Hits Anywhere | 40BE-AD66 |
| Fireballs Turn Most Enemies Into Lives | 56C4-0466 |
| Fireballs Turn Most Enemies Into Starman | 51C4-0466 |
| Fireballs Turn Most Enemies Into Flowers | 59C4-0466 |
| Grab Key To Finish Level From Anywhere | DD3D-6460 |
| Press L / R To Cycle Items In The Item Box | F6AE-07A7 + A4AD-67D7 + D2AD-6707 + A4AD-67A7 + D2AF-6DD7 + D1AF-6D67 + 17AF-6FD7 + CBAF-6F07 + DFAF-6F67 + 62AF-6FA7 + A4AF-64D7 + D2AF-6407 + 1DAF-6467 |
| Causes Mario To Jump And Float Until You Let Go Of Jump | DD2C-AF6F |
| Funky Mario | CBB7-6D67 + DEB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Swim In Every Level! | CBEA-6DAD |
| Fake Fire Mario | 7732-6DAD |
| Nighttime! | 0DED-AFDF |
| Fake Invincibility | D032-6DAD |
| Jackhammer Jump | 232C-AF6F |
| Spontaneously Change From Mario To Luigi | FD32-6DAD |
| If You Hold Down The B Button, You Float Around! | EE2C-AF6F |
| Little Yoshie Only Has To Eat 13 Enemies To Get Big | DECE-64A0 |
| Little Yoshie Only Has To Eat 25 Enemies To Get Big | F8CE-64A0 |
| Extra Life After Each Coin, Even Yoshi Coins | DD64-A7D7 + DD67-AFA7 |
| "Gem" Mario | 0032-6DAD |
| If You Die, Restart At The Halfway Point | 6267-AF97 |
| As Soon As You Start A Level, You'll Automatically Exit Thru The 2nd Exit | 62C3-64DF |
| Activates The Green Blocks In The Level | B286-07E9 |
| Collect 1 Berry For Yoshi To Hatch A Mushroom | DFE3-D7A0 |
| Collect 2 Berries For Yoshi To Hatch A Cloud | DBE3-DF00 |
| Continue With A Yoshi If You Die While On One | 62C2-DF0D |
| Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly) | 62C1-ADAB |
| 4000 Points Kicking An Empty Turtle Shell | 62C0-AFA1 |
| Nintendo's Debug | DDC1-64DD + DDC5-6DAD |
| Enable Item Window's "Goal Point" (Quit) | 7E0D-C2D7 |
| Skip Worlds | EECD-AF6F |
| Black Mario | 9E32-6DAD |
| No Enemies | 3E32-6DAD |
| Low Gravity Float | 4D2C-AF0F |
| Any Yoshi Always Has Wings And Flies Without A Shell | DDE0-07A0 |
| Mario Has A Halo On Map | 31B4-6F07 |
| Time Doesn't Countdown | 6664-64D7 |
| Time Never Runs Out | BB64-64D7 |
| Super-Fast Clock | AA64-64D7 |
| Start As Red Spasms Mario | 69B7-6F07 |
| Start Button Has No Effect | CBC4-6DAD |
| Start And Select Button Combo Makes The Game Pause Forever | CBC5-6DAD |
| Whenever You Land Hard On The Ground Via The Cape, You Die | CBCA-6DAD |
| At The Beginning of A Level You Go To The Yoshi Bonus Stage And When You Fall The Level Is Beaten! | 0BCD-AF6F |
| Can Repeatedly Hit Some Blocks, Some Coins Don't Disappear When Collected (Switch Off For Some Special Blocks To Work As Normal) | 188A-6767 |
| Die After Losing One Life | DE22-D4DD |
| Lose Every Life Except One When You Die | BB22-D4DD |
| Says Game Over After Every Life | C022-D4DD |
| Runs Super Fast Without Holding Down Run; Turn Around With Spin Jump | EE28-6F6F |
| Run Super Fast One Direction; Hard To Control | EE2D-AF6F |
| Bogus Jump | DE2C-AF6F |
| Fiying Ability | CF2C-AF6F |
| Skitz Jumps | 842C-AF6F |
| Wierd Jump (Doesn't Work With A Cape) | 3D2C-AF6F |
| Bunny/Moon Jumps | 312C-AF6F |
| To-The-Moon Jump, Flying Helicopter Spin | EE2C-AF6F |
| You Can Climb And Fall Just Like The Original Except Much Faster | E82C-AF64 |
| Low Gravity In Levels Over Water | D732-6DAD |
| Dragon Coins Change Little Mario Into Luigi | D332-6DAD |
| Black Mario | 9D32-6DAD |
| After You Get A Powerup, Mario's Head Will Always Face Left, Even While Walking/Flying/Jumping Right!! | 4832-ADAD |
| You Can Swim In Every Level | CBEA-6DAD |
| Super Stomp - Run Into Any Enemy From The Side When Small And You Will Be Propelled Upwards And Stomp Them! | CBEF-6F6F |
| Shrink/Die Instantly | CBEF-67AF |
| Shrink When Hit Ultra Fast | CBE4-6DDF |
| Regular Nighttime | 0DED-AFDF |
| No Background | 07ED-AFDF |
| Nighttime For Pros | 00ED-AFDF |
| Screen Is Upside Down When You Play | 9EED-AF6F |
| Sickening | 40EC-AFDF |
| Start As A Red Faced Mario In Need of A Chiropractor | CBB7-6D67 + D0B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Sub-Zero Mario - Grab A Mushroom To Become Invincible | CBB7-6D67 + DBB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Nodding Mario - Grab A Mushroom To Get 1-Up | CBB7-6D67 + FDB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Mario - Grab A Mushroom And It Turns Into A Pirahna Plant | CBB7-6D67 + 47B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Get Any Item To Become Invincible | CBB7-6D67 + 59B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Get Any Item To Put A Shelless Turtle In Reserve | CBB7-6D67 + 55B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Get A Mushroom To Turn It Into A Pirahna Plant And Get A Giant Bullet Blob In Reserve | CBB7-6D67 + 5BB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Get A Mushroom To Put A Flying Key In Reserve | CBB7-6D67 + 6DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Or A Mushroom To Turn Invincible And Get A Football Koopa In Reserve | CBB7-6D67 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Hovercraft Mario, Get A Fire Flower To Put A Magic Squished Dinosaur In Reserve Which Will Let You Clear The Round Instantly If Collected | CBB7-6D67 + 67B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Sub-Zero Mario, Get A Fire Flower Or Mushroom To Put A 1-Up Mushroom In Reserve, Use That Or Any Other 1-Up Mushroom To Put A Yoshi In Reserve | CBB7-6D67 + 66B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Mario With A Strange Walk, Get A Mushroom For Yoshi's Thank-You Message | CBB7-6D67 + 6BB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Mario Drives Without Benefit of A Car | CBB7-6D67 + C9B7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Start As Mario With An Extremely Strange Walk, Get A Fire Flower To Put A Glitched Ghost In Reserve | CBB7-6D67 + 2DB7-6DA7 + 3CB7-6FD7 + 69B7-6F07 |
| Skip Story Intro | 6DCB-D40D |
| Show Save Prompt After Beating Any Level | DD34-6D2F + B066-0D2F |
| Mario is Always Running | DD9F-A4DF |
| Always Guess Correct At 1up Minigame | 6DE7-6FDD |
| Fireballs Pierce Through Enemies | C2C3-D466 |
| Easy Pipes | DFC7-6451 + 7DC7-6481 |
| Play As Luigi | CE3F-A4DD + CE6A-A407 + 8FB2-040D |
| One Hit Kills Chargin' Chucks | DDCD-0F06 |
| Enable Special Stage Mode | 38BF-6467 + F3BF-64A7 + CDC5-6DA4 + CDC6-0F0C |
| Disable Special Stage Mode | 38BF-6ED7 + F3BF-6E07 + DDBF-6367 |
| Invincibility (mostly) | 6DE8-040F |
| Disable X and Y Buttons Running | 6D2F-AFAF |
Pro Action Replay codes (USA)102 codes
Show all 102 Pro Action Replay codes
| Effect | Code |
|---|---|
| Infinite Maximum Coins | 7E0DBF63 |
| Powerup Always ?? In Level | 7E001900 |
| In-level music mod | 7E0DDA00 |
| Spare Item Type(In-Level) | 7E0DC200 |
| Spare Item Type(On Map) | 7E0DBC00 |
| Infinite 99 Lives | 7E0DBE63 |
| Always 999 Time | 7E0F3109 + 7E0F3209 + 7E0F3309 |
| Always 100 Bonus Points | 7E0F4864 |
| Exit Level, Second Exit | 7E143401 |
| Exit Level, Normal Exit | 7E149301 |
| Disable Mosaic Effect | 7E0DB000 |
| Activates Green Blocks | 7E1F2701 |
| Activates Yellow Blocks | 7E1F2801 |
| Activates Blue Blocks | 7E1F2901 |
| Activates Red Blocks | 7E1F2A01 |
| Deactivates Green Blocks | 7E1F2700 |
| Deactivates Yellow Blocks | 7E1F2800 |
| Deactivates Blue Blocks | 7E1F2900 |
| Deactivates Red Blocks | 7E1F2A00 |
| Blocks That Produce A Mushroom When Small & ! Boxes | 7E0DB4DD |
| Blocks That Produce A Flower | 7E0DB4DD |
| Blocks That Produce A Feather | 7E0DB4DD |
| Turn Blocks That Produce A Star | 7E0DB400 |
| Turn Blocks That Produce A 1-Up Mushroom | 7E0DB400 |
| Turn Blocks That Produce A Vine | 7E0DB400 |
| Lakitu's Ammo Modifier | 7E0DB4DD |
| Lakitu's Ammo Modifier When Silver Pow Switch is Active | 7E0DB400 |
| What Hatches From Green Eggs If You Don't Have Him | 7E0DB4DD |
| What Hatches From Green Eggs If You Already Have Him | 7E0DB400 |
| Switch F/X On To Activate Infinite P-Switch Time | 7E14ADFF |
| Lives Modifier | 7E0DB400 |
| Timer Always 999 Seconds | 7E0F3009 + 7E0F3109 + 7E0F3209 + 7E0F3309 |
| Extra Item Window Modifier | 7E0DC100 |
| Timer Goes Real Fast | 7E0F3099 |
| Number of Stars Modifier (Player 1) | 7E0F4800 |
| Number of Stars Star Modifier (Player 2) | 7E0F4900 |
| Always Go To Bonus Level | 7E1F1F00 |
| Infinite P-Balloon Time | 7E1891FF |
| Collect 1 Yoshi Coin For 1-UP | 7E142005 |
| Switch F/X On To Levitate | 7E007DF0 |
| Mario/Luigi Only Face Left | 7E007600 |
| Mario/Luigi Only Face Right | 7E007601 |
| Mario/Luigi Are Invisible | 7E00787F |
| Hyper Mario+Luigi | 7E149600 |
| Hyper Yoshi | 7E157800 |
| Glide Walk | 7E149602 |
| Always Be At Level 1 Yoshi's Island | 7E13D501 |
| Infinite Jumps | 7E147101 |
| Enemies Multiplier | 7E193800 + 7E193900 + 7E193A00 + 7E193B00 + 7E193C00 + 7E193D00 + 7E193E00 + 7E193F00 + 7E194000 + 7E194100 + 7E194200 + 7E194300 + 7E194400 + 7E194500 + 7E194600 + 7E194700 + 7E194800 + 7E194900 + 7E194A00 + 7E194B00 + 7E194C00 + 7E194D00 + 7E194E00 + 7E194F00 |
| Start 1 Player Game As Luigi | 7E0DB301 |
| FAKE Infinite Time | 7E0F2509 + 7E0F2609 + 7E0F2709 |
| Yoshi Coin Modifier | 7E142200 |
| Score Modifier (Player 1) | 7E0F3400 + 7E0F3500 + 7E0F3600 |
| Score Modifier (Player 2) | 7E0F3900 |
| Duck When Jumping | 7E007304 |
| Mario Animation Modifier | 7E13E000 |
| Jump Animation Modifier | 7E007200 |
| Always Have Yoshi | 7E0DC101 |
| Mega Jump/Float | 7E0DAA00 |
| Keep Gaining Star Points After Level (Turn Off To Stop) | 7E190002 |
| Invincible (Star Effect) | 7E1490FF |
| Invincibility (Uneffected) | 7E1497FF |
| Jump And You'll Automatically Fly (No Need To Run Anymore, Assuming You Have A Cape!) | 7E13E470 |
| Enable Special Stages Extra Features | 7E1F9283 |
| Thick Air Cheat | 7E147105 |
| Lukita's Cloud Never Disappears From Under You (You Must Have One To Begin With) | 7E18E0FF |
| Some Enemies Don't Exist | 7E14DCFF |
| Some Enemies Don't Exist (Alternate Code) | 7E14DDFF |
| Baby Yoshi Never Stops Eating | 7E157705 |
| It Takes 1 Eating To Grow A Small Yoshi Up | 7E157704 |
| Put Something In Your Yoshi's Mouth And Your Coin Count Will Skyrocket! (Will Never Let Go Of What's In The Mouth Though) | 7E18AC01 |
| In The Boss Room, Controls Vertical Angle of The Fireball 1 (In Wendy's Castle) | 7E00AF00 |
| In The Boss Room, Controls Vertical Angle of The Fireball 2 (In Wendy's Castle) | 7E00B100 |
| Random Box Codes | 7FCAF601 + 7FCAF701 + 7FCB1901 + 7FCCC301 + 7FCCDA01 + 7FCE6901 |
| Infinite Coins From Multiple Coin Boxes | 7E186BFF |
| Always On Yoshi In Yoshi's House | 7E00C501 |
| Always On Yoshi In Yoshi's Island 1 | 7E00C801 |
| Always On Yoshi In Yoshi's Island 2/Yellow Switch Palace Part 1 | 7E00CA01 |
| Always On Yoshi In Yoshi's Island 3 | 7E00C601 |
| Always On Yoshi In Yoshi's Island 4 | 7E00C701 |
| Always On Yoshi In Yellow Switch Palace Part 2 | 7E00CB01 |
| Seizuring Yoshi! | 7E18AD01 |
| Screen Push Modifier | 7E007B01 |
| Halfway Point Crossed | 7E13CE02 |
| Most Enemies Drop | 7E00B055 + 7E00B155 + 7E00B255 + 7E00B355 + 7E00B455 + 7E00B555 + 7E00B655 + 7E00B755 + 7E00B855 + 7E00B955 + 7E00BA55 + 7E00BB55 + 7E00BC55 |
| Can't Die On Collision | 7E007100 |
| Any Yoshi Always Has Wings And Flies Without A Shell | 7E141E02 |
| Ronzor 1 Not There | 7E152001 |
| Ronzor 2 Not There | 7E152101 |
| Ronzor 3 Not There | 7E152201 |
| Ronzor 4 Not There | 7E152301 |
| Always Have A Flying Yoshi | 7E0DFC10 |
| Press Select To Release An Extra Life From The Power-Up Box | 7E0DFC20 |
| Get 8000 Points From Each Enemy You Stomp | 7E169706 |
| Get 1-Up From Each Enemy You Stomp | 7E169707 |
| Every Berry Makes Yoshi Lay An Egg | 7E18D409 |
| Every Pink Berry Makes Yoshi Lay A Cloud Egg | 7E18D501 |
| Walk Behind Scenery | 7E13F902 |
| Icy Floors | 7E008680 |
| Yoshi Allowed In Ghost Houses & Castles | 7E1B9B00 |
| Enable Special Stage Mode | 7E1EEB80 |
| Disable Special Stage Mode | 7E1EEB00 |
Game Genie codes (USA) — set 279 codes
Show all 79 Game Genie codes
| Effect | Code |
|---|---|
| Lakitu Throws Out An Amazing Flying Hammer Brother | B837-6D61 + BA37-6F61 |
| Mario is Always Running | DD2F-A4DF |
| "Nintendo Presents" flashes by in a single frame | DFBA-AF6D |
| every pre-level fade-in is instant | DEB4-A7A7 |
| every pre-level fade-out is instant | EFB7-ADD7 |
| the title screen stops pausing before the circle starts opening | DFBA-6D04 |
| the title screen's circle irises open in 3 frames instead of 59 | 7AB7-D4AF |
| the title screen's opening circle is skipped — boot goes straight to file select | 2DB4-DD0F |
| "MARIO START!" never appears | 6DBB-67AF |
| level transitions are instant — entering a level costs 98 frames instead of 154 | DEB4-A7A7 + FDB7-AD07 + EFB7-ADD7 + EDB7-AD67 |
| Cleared Switch Palaces stay on the map and can be re-entered | 5538-0D9F + 5B38-0DBF |
| Beat current level with Start+Select (while paused) | EDC5-6D6D |
| Cutscene debug mode: Press L+R during cutscene. Then Up+Select+L+R to cycle scenes. | 7DBD-04AF |
| Overworld-music levels play the boss theme | D962-D429 |
| One-hit deaths: die on contact even when powered-up | 6DE2-0FAF |
| Maximum lives cap (lives clamped to 5) | D060-AD07 + D060-AF07 |
| Bonus game triggers after just 5 stars | D961-AD67 + D961-A7A7 |
| Fireball throwing pose duration 3x as long | F3E8-64A7 |
| Low gravity when jump button released, normal when pressed | DF2C-AF0F |
| Fireball launch Y speed (launches about 3x as high as normal) | 8DEA-6F07 |
| Kicked-shell speed (shells kicked either way rocket off) | 5EB1-A7D5 + 6FB1-A4A5 |
| Overworld->level handoff: lives loaded from the saved coin count | 81B8-072D |
| General terminal velocity (gentle long falls) | FD2C-A7AF |
| Mario exhales bubbles on dry land (out-of-water bubble breathing) | F930-67D4 + 6DBF-AF08 |
| A mushroom turns small Mario straight into Fire Mario | D0A4-0FD9 |
| Every powerup you already have gives you a star instead | B4A9-0F69 |
| Star power lasts about 16 times longer | 7E32-670D |
| The overworld runs the in-level main loop | 2CB0-AF0D |
| Ordinary levels draw sprites (and Mario) behind the scenery | DD68-DF29 |
| Reserve item drops as a P-Balloon / flying red coin / key instead of a powerup | 5A60-D466 |
| Do the Yoshi ground pound without Yoshi | DD36-AD67 + DD36-A4A7 |
| Every landing shakes the ground like a cape dive-bomb | 6D35-A7D7 + 6D3C-AD07 |
| Change Yoshi colour (Select, overworld) | ED60-642D |
| Green reads as blue - wings from any shell, i.e. a green Yoshi flies with anything in its mouth | D7E0-0460 |
| Green Yoshi gets the ground pound from any shell | D4E0-0460 |
| Yoshi never swallows the shell in its mouth | EEEC-0F00 |
| 255 stomps: the three Mode 7 bosses are effectively invincible | EEAA-A705 |
| a ledge mole leaves a coin behind instead of a hole (orig $08) | D137-A7D0 |
| a ledge mole leaves a used block behind (orig $08) | D237-A7D0 |
| almost every Monty Mole is a hopper instead of a walker (orig $10) | EE62-DD09 |
| Monty Mole is 4x faster | CD3B-AD60 + 1D3B-AD00 |
| Volcano Lotus spits Piranha Plant fireballs (orig $0C) | D83B-DD06 |
| Volcano Lotus spits Reznor's fireballs (orig $0C) | D43B-DD06 |
| Volcano Lotus spits hammers in a four-way fan (orig $0C) | D03B-DD06 |
| Lakitu's cloud never runs out | C238-A4A9 |
| Start every level already riding Lakitu's cloud | D7C1-AFAB + 65EB-D767 |
| Chuck splits into more Chucks when stomped | D9AE-A7DB |
| Chucks hop much higher over walls | 6DA3-67D6 |
| Pitchin' Chuck pitches more often | D5A4-D7DB |
| Chucks defeated with one stomp | DFA3-A7AB |
| Chargin' Chucks are much faster | 06AC-6D0B + 86AC-6D6B |
| Goombas, Koopas and Buzzy Beetles hop over kicked shells | EE65-A7D1 |
| Goombas, Koopas and Buzzy Beetles turn round and come after you | EE69-A761 |
| The Buzzy Beetle becomes fast and chases Mario | D96D-0D01 |
| The Goomba hops kicked shells | 426E-D7A1 |
| Dying resets you to the map screen without losing a life | 31AC-04AF |
| Enemies can no longer take your powerup | 65ED-6D0F |
| Every level gets the next level's background | D722-DDB1 + D022-DF21 + D922-D7F1 |
| Every level is built from the next level's Layer 1 data | D72A-DD21 + D02A-D4F1 + D92A-D791 |
| Every level is populated with the next level's enemies | D423-D7F1 + D72E-DD91 |
| Every level's foreground is read from the background pointer table | 312A-DFF1 + 312A-D491 + 312A-D7B1 |
| Mario has no gravity | 6520-0704 |
| When Mario dies he drops back in from the top of the screen | DDEF-6F0F + B5EF-6FAF |
| Dying launches Mario upwards; if he falls in a pit he'll be launched back out | 6DEF-6F0F + 52EF-6FAF |
| Bullet Time for Banzai Bill | EE2B-040B |
| sprite timers never tick down and sprite tiles pile up | 546C-D700 |
| Rex walks at 4x speed, both directions | 4DBF-0DA2 + 3DBF-0FD2 |
| Jumping Piranha Plant moves very slowly | DF31-0DA6 |
| Mario can't voluntarily jump off Yoshi's back | 6D3B-07D5 |
| Enemies can't knock Mario off Yoshi (and Yoshi never runs off scared) | 6DEF-AD09 + 1DC5-DDAB |
| Mario/Yoshi walks and runs much faster | 6627-0F0F + 5627-0F6F + 6627-0FAF + 5627-04DF + 6627-040F + 5627-046F |
| Every sprite counts as already killed, so nothing ever spawns (including level goals) | 6DC9-D40C |
| Every level loads the next level's terrain, enemies and enemy graphics together | D72A-DD21 + D02A-D4F1 + D92A-D791 + D423-D7F1 + D72E-DD91 |
| Yoshi's House is replaced by the unused "No Yoshi" sign level | 033D-A7F0 |
| Enemies disappear after they scroll offscreen | EECB-DD65 |
| Multiple copies spawn of each enemy, all at once | 82C9-D70C |
| Most enemies can't be stomped | DDCA-D701 |
| Fireballs bounce off every enemy | CBCE-DD06 |
| Fireballs defeat additional enemy types | DDCE-DD66 |
Action Replay codes (World)15 codes
| Effect | Code |
|---|---|
| Mario Cape | 7E001902 |
| Mario Fire | 7E001903 |
| Mario Star | 7E1490FF |
| Infinite Coins | 7E0DBF63 |
| Play as Luigi | 7E0DB301 |
| Extra Item Mushroom | 7E0DC101 |
| Extra Item Fire | 7E0DC102 |
| Extra Item Star | 7E0DC103 |
| Extra Item Feather | 7E0DC104 |
| Invincible | 7E1490FF |
| Infinite Coins from Multi-Coin boxes | 7E186BFF |
| Infinite P-Button Time | 7E1891FF |
| Infinite lives Mario | 7E0DB405 |
| Infinite lives Luigi | 7E0DBE05 |
| 1up from each enemy you stomp | 7E169707 |
How to enter the codes
Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.
Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.
Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.
Action Replay: enter the code on the device's code entry screen and enable it before launching the game.
Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.
