Street Fighter II Turbo: Hyper Fighting Cheats & Codes — SNES
380 cheat codes for Street Fighter II Turbo: Hyper Fighting on the Super Nintendo Entertainment System, covering Game Genie, Action Replay, Pro Action Replay (USA · World · Japan · Europe, Rev 1 · USA, Rev 1 · Europe).
Game Genie codes (USA)175 codes
Show all 175 Game Genie codes
| Effect | Code |
|---|---|
| Infinite Time | DDA5-7F04 |
| Timer Code #1 | 3BA2-8F6F |
| Timer Doesn't Countdown | 63A0-7FD4 |
| After Round Says Time, CPU Never Counts Your Score | DFA4-77A7 |
| Play 23 Rounds Against 1 World Warrior | 9480-AD64 |
| Invisible Players | 8E62-87A9 |
| CPU Is Invisible | 556C-E7A0 |
| Only Player On Right Is Visible | FF62-84D9 |
| Both Players Invisible And Stuck In Their Own Corners (But Can Strike) | 2A25-7D67 |
| 1st Player Can Influence 2nd Player Moves! | CDA7-6F04 |
| Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him! | A3AE-6D04 |
| Hit Enemy Anywhere! | 6726-6FD4 |
| Winner Of 2nd Round Wins The Battle | DFA4-5DAF |
| Everlasting Winning Or Losing Pose | EEA4-77A7 |
| Almost Perfect No Stats Or Energy Code (It Hides In The Background) | EEA9-77A7 |
| Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled) | A1A1-77A7 |
| Hit From Almost Anywhere | EE2F-7D67 |
| 1st Hit Of Any Kind Defeats Opponent | DD38-570D |
| You Make Special Move Sounds When You Do Some Normal Attacks | 4CBB-E460 |
| Any Hit, Even When Blocked, Knocks You To The Floor | 55B2-E7A0 |
| After You Win, You Will Look Like You Were Hit In The Face And Bounce | 55B2-77D1 |
| When You Win, You Imitate Him! | DFB2-7761 |
| When You Win, You Look Away In Disgust | 10B2-7761 |
| CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim) | 55B6-5D61 |
| Another Death Code | C2B9-7705 |
| Yet Another Death Code | DDB9-776E |
| Player 2 Is There (As If You Had Pressed Start On Controller 2) | CAB1-7564 |
| Turbo Code | DDF1-7D60 + D071-E460 + C734-7405 |
| Champion Edition CPU Vs CPU | 48B1-7FD4 |
| Turbo Edition CPU Vs CPU | 77B1-7FD4 |
| Player 1 Has Turbofire (Just Like A Turbo Controller) | DD91-576D |
| Always Get Double Knockout | EEAC-AFD4 |
| Faster Turbo Than Sir Dave's Code And There Is More Surprises | EE21-576D |
| Infinite time | DD05-7F04 |
| Start with 90 seconds instead of 99 | BDA3-176D |
| Start with 70 seconds | 5DA3-176D |
| Start with 50 seconds | 9DA3-176D |
| Start with 30 seconds | 7DA3-176D |
| Start with 10 seconds | FDA3-176D |
| Start with 3/4 energy | 6091-E76D |
| Start with 1/2 energy | 9691-E76D |
| Start with 1/4 energy | 4A91-E76D |
| 1st hit of any kind defeats opponent | DD18-570D |
| Winner of 2nd round wins the battle | DF04-5DAF |
| 1st bonus round is 99 seconds instead of 40 | BBAE-1DDD |
| 1st bonus round is 80 seconds | 6DAE-1DDD |
| 1st bonus round is 60 seconds | 1DAE-1DDD |
| 1st bonus round is 20 seconds | 4DAE-1DDD |
| 2nd bonus round is 99 seconds | BBAE-1D6D |
| 2nd bonus round is 80 seconds | 6DAE-1D6D |
| 2nd bonus round is 60 seconds | 1DAE-1D6D |
| 2nd bonus round is 20 seconds | 4DAE-1D6D |
| Invisible players | 8ED2-87A9 |
| Some special moves can be performed in the air [Don't do Vega's wall leap] | DDF1-7D60 |
| Most attacks do no damage [throws still work] | 891F-84AD |
| Throws do no damage | C734-7405 |
| 1st throws do more damage [if you have enough energy], others do less damage | F034-7405 |
| Players can walk through each other | DD3F-EFAD |
| No charging required for special moves [Except Balrog's Turn Punch Power] | D071-E460 |
| Hard special moves become light | DD75-8460 |
| Hard special moves become medium | D475-8461 |
| Hard special moves become disabled | D675-8462 |
| Most special moves go nowhere | C933-7DA9 |
| Fireballs go nowhere | C9B8-77A5 |
| Hard projectiles go faster [Except Tiger Shots] | 3E31-37AD |
| Hard projectiles go slower [Except Tiger Shots] | EE31-37AD |
| Medium projectiles go faster [Except Tiger Shots] | 3E31-370D |
| Medium projectiles go slower [Except Tiger Shots] | EE31-370D |
| Light projectiles go faster [Except Tiger Shots] | 3E31-34AD |
| Light projectiles go slower [Except Tiger Shots] | EE31-34AD |
| Ryu's hard Dragon Punch doesn't go as far | DF30-1DAD |
| Ryu's hard Dragon Punch goes farther | D630-1DAD |
| Ryu's medium Dragon Punch doesn't go as far | DF30-1D0D |
| Ryu's medium Dragon Punch goes farther | D630-1D0D |
| Ryu's light Dragon Punch goes farther | D637-17AD |
| Ryu jumps backward farther | D526-1DAF |
| Ryu jumps forward farther | E525-14AF |
| Hard Hurricane Kicks go faster and farther [To the right only] | D039-14AD |
| Ken jumps backward farther | D52D-CDAF |
| Ken jumps forward farther | E52E-14AF |
| Ken's hard Dragon Punch doesn't go as far | DF30-17AD |
| Ken's hard Dragon Punch goes farther | D330-17AD |
| Ken's medium Dragon Punch doesn't go as far | DF30-170D |
| Ken's medium Dragon Punch goes farther | D830-170D |
| Ken's light Dragon Punch goes farther | D630-14AD |
| E. Honda's hard Sumo Head Butts are faster | DE35-1FAD |
| E. Honda's hard Sumo Head Butts are slower | DF35-1FAD |
| E. Honda's medium Sumo Head Butts are faster | DE35-1F0D |
| E. Honda's medium Sumo Head Butts are slower | DF35-1F0D |
| E. Honda's light Sumo Head Butts are faster | DE35-1DAD |
| E. Honda's light Sumo Head Butts are slower | DF35-1DAD |
| E. Honda's hard Sumo Smashes are faster | F436-1DDD |
| E. Honda's medium Sumo Smashes are faster | F435-176D |
| E. Honda's light Sumo Smashes are faster | F435-17DD |
| Chun Li's hard Whirlwind Kick goes farther | DC38-1F6D |
| Chun Li's medium Whirlwind Kick doesn't go as far | DF38-1FDD |
| Chun Li's medium Whirlwind Kick goes farther | DC38-1FDD |
| Chun Li's light Whirlwind Kick doesn't go as far | DF38-1D6D |
| Chun Li's light Whirlwind Kick goes farther | DC38-1D6D |
| Blanka's hard Rolling Attack goes slower | DF3B-14DD |
| Blanka's hard Rolling Attack goes faster | DC3B-14DD |
| Blanka's medium Rolling Attack goes slower | DF3B-1F6D |
| Blanka's medium Rolling Attack goes faster | DC3B-1F6D |
| Blanka's light Rolling Attack goes slower | DF3B-1FDD |
| Blanka's light Rolling Attack goes faster | DC3B-1FDD |
| Blanka's hard Vertical Rolling Attack doesn't go as far | DF3C-1D0D |
| Blanka's hard Vertical Rolling Attack goes out farther | DA3C-1D0D |
| Blanka's medium Vertical Rolling Attack doesn't go as far | DF3B-17AD |
| Blanka's medium Vertical Rolling Attack goes out farther | DA3B-17AD |
| Blanka's light Vertical Rolling Attack doesn't go as far | DF3B-170D |
| Blanka's light Vertical Rolling Attack goes out farther | DA3B-170D |
| Sagat's hard Tiger Uppercut goes farther | D63B-C70D |
| Sagat's medium Tiger Uppercut goes farther | D63B-C4AD |
| Sagat's light Tiger Uppercut goes farther | D63B-C40D |
| Sagat's high Tiger Shots are disabled [you can still do the move but no projectile comes out] | D439-340D |
| Sagat's hard Tiger Knee goes farther | D838-CF0D |
| Sagat's medium Tiger Knee goes farther | D83C-C70D |
| Sagat's light Tiger Knee goes farther | D83C-CF0D |
| Balrog's first Dash Punch goes slower | DF69-7DD1 |
| Balrog's first Dash Punch goes faster | D869-7DD1 |
| Balrog's first Turn Punch goes slower and a little backward | D432-CF0D |
| Balrog's first Turn Punch goes faster | DC32-CF0D |
| M. Bison's hard Psycho Crusher goes slower | DF39-C40D |
| M. Bison's hard Psycho Crusher goes faster | DC39-C40D |
| M. Bison's medium Psycho Crusher goes slower | DF39-CFAD |
| M. Bison's medium Psycho Crusher goes faster | DC39-CFAD |
| M. Bison's light Psycho Crusher goes slower | DF39-CF0D |
| M. Bison's light Psycho Crusher goes faster | DC39-CF0D |
| M. Bison's hard Scissor Kick goes slower [Not in Normal Mode] | DF31-CD6D |
| M. Bison's hard Scissor Kick goes faster [Not in Normal Mode] | DC31-CD6D |
| M. Bison's medium Scissor Kick goes slower [Not in Normal Mode] | DF31-CDDD |
| M. Bison's medium Scissor Kick goes faster [Not in Normal Mode] | DC31-CDDD |
| M. Bison's light Scissor Kick goes slower [Not in Normal Mode] | DF39-C76D |
| M. Bison's light Scissor Kick goes faster [Not in Normal Mode] | DC39-C76D |
| Invincibility | 6D93-54DF + DF93-540F + CB99-5767 + DD99-57A7 + DB91-5DD7 + 4091-5D07 + 3C91-5DA7 |
| Hit Anywhere P1 | 3D98-8704 + DD98-8764 + D598-87A4 + 8D9A-8DD4 |
| Do Tricks In Midair | 7934-7401 |
| Start With 1/4 Energy | 4A21-E76D |
| Start With 1/2 Energy | 9621-E76D |
| Start With 3/4 Energy | 6021-E76D |
| Try A Fierce Dragon With Ryu | D330-1DAD |
| Give Ryu Electric Fireballs (Turn Off When At M.Bison) | 4536-D46D |
| Sagat's Hard Tiger Knee Goes Left | D838-CFAD |
| Sagat's Low Tiger Shots Are Disabled | D439-34AD |
| Skip Intro Screens | C2D4-8FAF + DDD7-E70F + DDFF-8F0D + C2D0-8DDF + C2D0-846F |
| Skip VS Screen | 6D02-540D |
| Vega's Rolling Crystal Flash is slightly faster/farther | D769-54A5 + 0D69-5465 |
| Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speed | DD52-E7D5 |
| Turbo Vega's Throws do the same damage as most other Characters' Throws | D26C-E461 + D26F-7FA5 + 62BD-7F69 |
| Dhalsim's Throws do the same damage as most other Characters' Throws | D25A-57A1 |
| Ryu's Dragon Punch goes as far as Ken's Dragon Punch | 6D94-84D9 |
| Champion Edition Vega's Throws do the same damage as most other Characters' Throws | D26C-EDA1 + D26F-7D05 + 62BE-E7A0 |
| Vega never loses his Claw | C9F4-EDD1 |
| Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged | DAFF-E701 |
| Enable Special Moves Menu in VS Mode | DD53-7DA7 |
| Bug Fix for Turbo M. Bison's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) | 65C7-E40A + 65C7-E70A + 6BC0-ED0A + EFC0-EDAA + 65C0-EF0A + 2DC0-EF6A + EEC0-EFAA |
| Turbo M. Bison's Scissor Kick charges as fast as Champion Edition M. Bison's Scissor Kick | 9259-8F05 |
| Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' Throws | D25E-7760 + D251-5DD0 |
| Turbo M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick | 0359-8F05 |
| Champion Edition M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick | 0359-87D5 |
| Disable Special Moves for Human Players in Game Start Mode | 2D35-8DD9 |
| Turbo Guile's Flash Kick recovers as fast as Champion Edition Guile's Flash Kick | BB15-84D9 |
| Turbo M. Bison's Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison's Scissor Kick | DD5A-E465 |
| Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch | 0C68-5409 + 3F68-5469 |
| Enable (Unofficial) Turbo Champion (Normal) Mode | DD56-8FD7 |
| Enable Extra Turbo Speeds | DDF6-E46D |
| Turbo M. Bison has Champion Edition M. Bison's (better) Psycho Crusher | DD54-EF05 |
| Vega goes to the wall instead of the cage before diving on his stage | DD6A-5765 |
| Vega goes to an imaginary cage before diving when not on his stage | 6D6A-5705 |
| Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab | D550-57A1 |
| Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash | 0169-7F65 |
| Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash | 7A69-7F65 |
| No Charging Special Moves | D071-E460 |
| P1 inf HP | CB9D-776D + 8D9D-77AD + 629F-7DDD + 7D9F-7D0D + D99F-7D6D |
| P1 Untouchable | B9D5-54A1 + 6208-EDA7 + 7508-EFD7 + D108-EF07 + 6D12-57DD |
Action Replay codes (World)123 codes
Show all 123 Action Replay codes
| Effect | Code |
|---|---|
| Character Modifier P1 | 7E05D1XX |
| Character Modifier P2 | 7E07D1XX |
| Weak Attack Doesn't Work | 008A34C0 |
| Zoooom To Left, Pieces Missing, With Weird Scrolling | 008A95C0 |
| Pieces Of You Missing | 008AC4C0 |
| Pieces Of You Everywhere | 008AF4C4 |
| No Names In Select Screen | 008EA4C4 |
| Words Cut In Half | 008EACC4 |
| Play 23 Rounds Against 1 World Warrior | 00BB4252 |
| Totally CRAZY! Try it! | 00CA0483 |
| It Shows A Waterfall Then BO (Sorry) | 00CA04F3 |
| 1st Player Can Influence 2nd Player Moves! | 00CA35A0 |
| Buttons Are Switched (I Think) | 00CA7483 |
| New Colors! (They Change Every Round!) | 00CA8483 |
| Countries Shown In Battle With Some Junk | 00CA9483 |
| Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him! | 00CAF1CE |
| Cool NEON | 00CD4E64 |
| Rebounding Fireballs | 00CD8E53 |
| No Throws! (Great In VS Mode) | 00CEC4C4 |
| Hit Enemy Anywhere! | 00DA8483 |
| No Fall When Hit With Axe Kick | 00DAB5F3 |
| One Punch Or Kick Kills! | 00DAE483 |
| Prevent Computer From Blocking Low Attacks | 00DD2C07 |
| When You Throw The Enemy The Screen Freezes And A Part Of The Background Shifts Out Of Place | 019AD362 |
| Teleporting BG | 02896ECF |
| Missing Faces And Choices | 0289FEC1 |
| Infinite Energy | 7E0636B0 |
| Infinite Energy | 95C3723F |
| No Charging Needed For Special Moves | A0B06104 |
| Changes The Color Of Select Screen Randomly (Usually Neon Colors) | C0C2D6E9 |
| Winner Of 2nd Round Wins The Battle | C0C52301 |
| Everlasting Winning Or Losing Pose | C0CC2FFF |
| Almost Perfect No Stats Or Energy Code (It Hides In The Background) | C0CC5FFF |
| Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled) | C0CC6FC6 |
| There Are Dots Or Lines Under The Energy Bar | C0CC7F01 |
| Start With 1/4 Energy | C0D36E2C |
| Start With 1/2 Energy | C0D36E58 |
| Start With 3/4 Energy | C0D36E84 |
| Hit From Almost Anywhere | C0DC12FF |
| Both Players Invisible And Stuck In Their Own Corners (But Can Strike) | C0DC72DC |
| 1st Hit Of Any Kind Defeats Opponent | C0E1BD00 |
| Slow Play, No Moves Damage Except Throws & Holds | C0E1BD11 |
| Most Attacks Do No Damage (Throws Still Work) | C0E21BB5 |
| Players Can Walkthrough Each Other | C0E31700 |
| Some Icons On Top Of Screen (No Flags Either) | C0FC02FF |
| Every Face On Select Screen Is Ryu's | C0FC12FF |
| Do All Special Moves In Mid-Air | C1106200 |
| No Charging Required For Special Moves | C1336A04 |
| CPU Is Invisible | C183AF77 |
| Missing Text And Cursor | C183DF77 |
| Player Select Screen Is Missing And You Can't See The Blows You Do | C183FF77 |
| In Round 2, Player 1 Is Invisible And Makes Player 2 Float By Jumping | C1862FFF |
| You Are 2-5 Inches Right Of Your Real Position | C1863FFF |
| Near Invisibility (Ken's Head Still Visible) | C1869FFF |
| The Back Half Of The Fighters Is Visible The Rest Isn't | C186CFFF |
| Segmented While Doing Moves | C186D011 |
| Only Player On Right Is Visible | C186D811 |
| Invisible Players | C186DFBF |
| CPU Fireballs Are Dark Blue | C188DE77 |
| Resets When You Throw An Enemy | C18AD377 |
| Occasionally, You Will Face The Wrong Direction (Really Confuses CPU) | C18B8877 |
| When You Attempt To Jump, You Get Knocked Back As Though You Were Hit | C1905E2F |
| When You Attempt To Jump, You Are Frozen In The Air While Your Energy Drains To Zero | C1905E30 |
| Jump To Disappear (You Will Be Invisible And Invulnerable) | C1906000 |
| Air Moves | C1906200 |
| You Will Freeze Before Doing A Jumping Attack | C19092EE |
| You Make Special Move Sounds When You Do Some Normal Attacks | C1939A2A |
| Any Hit, Even When Blocked, Knocks You To The Floor | C193DF77 |
| Hitting The CPU Will Turn It Into A Punching Bag (Boosts Score) | C193DF78 |
| After You Win, You Will Look Like You Were Hit In The Face And Bounce | C198DC77 |
| When You Win, You Imitate Him! | C198DE01 |
| When You Win, You Look Away In Disgust | C198DE64 |
| CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim) | C1998277 |
| Moves Are Lethal! (After You Kill Each Other You Don't Die) | C19AD0F7 |
| Another Death Code | C19C5DAD |
| Player 2 Jumps Strangely (Short Hops, Random Lengths, Etc.) | C1A0D295 |
| No Damage Or Block Indicators | C1A38FDD |
| Damage Indicators Float Downward Instead Of Disappearing | C1A3CFD7 |
| Press Down To Teleport | C1B07267 |
| Press Down To Sweep | C1B0728B |
| Pushing Down Mixes Your Responses With Your Enemy's (You Are Vuln.) | C1B072D7 |
| Hard Special Moves Become Light | C1B27A00 |
| No Charging Required For Special Moves | C1B36A04 |
| Hard Special Moves Become Medium | C1BA7A02 |
| At Point Total, Some Digits Are Wrong/Misplaced | C1C30F0F |
| You Will Suffer An Unexpected Energy Loss Randomly | C1C92A64 |
| Guile's Leaping Hard And Medium Attacks Drain His Life | C1E36F7B |
| Most Special Moves Go Nowhere | C1E4E3A5 |
| Throws Do No Damage Or A Lot More Damage | C1EC2900 |
| 1st Throws Do More Damage (If You Have Enough Energy) | C1EC2914 |
| Throws Do No Damage | C1EC29A3 |
| Throws Do No Damage | C1EC29FF |
| Backgrounds Are Black And Neon | C1F38FB9 |
| Fighter Select Boxes Made Of Parts Of The Logo | C1F3DFFD |
| Yet Another Death Code | C39C5E00 |
| Hard Special Moves Become Strange | C3B67A03 |
| Hard Special Moves Become Disabled | C3B67A08 |
| Player 2 Is There (As If You Had Pressed Start On Controller 2) | D0986EAC |
| Fast Fireballs And Sonic Booms | E1C7713F |
| Turbo Code | C1106200 + C1336A04 + C1EC29A3 |
| Allows To Select Up To 10 Stars Instead Of 4 For Turbo Mode | C013A9C0 + C013AA15 |
| Watch The Demo, It's Awesome! (Ryu's Is The Best!) | C08C8EE2 |
| Push Start For VS. Battle On The FIRST Select Screen | C08CE269 |
| Pixelates Certain Backgrounds And Selection Screens | C091D277 |
| Pixelates More Of The Backgrounds | C091D2FF |
| Select 10 Stars Instead Of 4 In Turbo Mode | C093A9C0 + C093AA15 |
| Champion Edition CPU Vs CPU | C098642B |
| Turbo Edition CPU Vs CPU | C0986433 |
| Hard Hurricane Kicks Go Backwards When You Face Right (Ryu or Ken?) | 80E15BF4 |
| Max Turbo | 7E1C88:0? |
| Max Bonus Score | 7E06E5:99 + 7E06E4:99 + 7E06E3:99 + 7E06E2:99 |
| Max Score P1 | 7E06C2:99 + 7E06C3:99 + 7E06C4:99 + 7E06C5:99 |
| Max Score P2 | 7E08C2:99 + 7E08C3:99 + 7E08C4:99 + 7E08C5:99 |
| Select Same Fighter (Both Players) | 7E184820 |
| P2 Press B For Skills Menu (VS Stage Select) | 7E1F3D0A |
| P1 Can't Be Hit (Can Still Be Grabbed) | 7E063816 |
| P2 Can't Be Hit (Can Still Be Grabbed) | 7E083816 |
| No HUD | 7E00BF13 |
| P1 Jump Height Modifier | 7E0533?? |
| P2 Jump Height Modifier | 7E0733?? |
| 1 Match To See Easy Ending (Both Players) | 7E189C01 |
| 1 Match To See Normal Ending (Both Players) | 7E189C01 |
| 1 Match To See Hard Ending (Both Players) | 7E189C1E |
Pro Action Replay codes (USA)51 codes
Show all 51 Pro Action Replay codes
| Effect | Code |
|---|---|
| Infinite Health, Player 1 | 7E05307F |
| Win One Round And Go Straight To M Bison | 7E18F8F0 |
| Perform Special Moves In Mid-Air | 7E05FEA0 + 7E05FEA0 + 7E18FF39 |
| Select Same Fighter [Both Players] | 7E184820 |
| P2 Press B For Skills Menu [VS Stage Select] | 7E1F3D0A |
| Hyper Mode P1 | 7E051701 |
| Hyper Mode P2 | 7E071701 |
| All P1 Projectiles Are Normal | 7E074A14 + 7E074C14 |
| All P1 Hits/Projectiles Burn | 7E074A18 + 7E074C18 |
| All P1 Hits/Projectiles Shock | 7E074A1A + 7E074C1A |
| All P2 Projectiles Are Normal | 7E054A14 + 7E054C14 |
| All P2 Hits/Projectiles Burn | 7E054A18 + 7E054C18 |
| All P2 Hits/Projectiles Shock | 7E054A1A + 7E054C1A |
| All P1 Hits/Projectiles Burn [Blue] | 7E054A22 + 7E054C22 |
| P1 Can't Be Hit [Can still be grabbed] | 7E063816 |
| P2 Can't Be Hit [Can still be grabbed] | 7E083816 |
| P1 Throws Disabled | 7E073A00 + 7E073B00 + 7E073C00 |
| P2 Throws Disabled | 7E053A00 + 7E053B00 + 7E053C00 |
| No HUD/BG Sprites | 7E00BF10 |
| No HUD/Certain BG Sprites | 7E00BF11 |
| No HUD/ | 7E00BF13 |
| P1 Jump Height Modifier | 7E053314 |
| P2 Jump Height Modifier | 7E073314 |
| P1 Can Wall Jump in Mid-Air | 7E058C01 |
| P2 Can Wall Jump in Mid-Air | 7E078C01 |
| 1 Match to See Easy Ending [Both Players] | 7E189C01 |
| 1 Match to See Hard Ending [Both Players] | 7E189C1E |
| Max Health Modifier | 7E052F00 |
| Infinite Time (1P Mode Only) | 7E18F399 |
| Character Modifier P1 | 7E05D100 |
| Infinite Health P1 | 7E053063 |
| Freeze P1 | 7E052F3F |
| Character Modifier P2 | 7E07D100 |
| No Health P2 | 7E073000 |
| Get Dizzy From Every Knockdown (Player 1) | 7E05B301 |
| Get Dizzy From Every Knockdown (Player 2) | 7E07B301 |
| Once Dizzy, Always Dizzy (Player 1) | 7E058D1E |
| Once Dizzy, Always Dizzy (Player 2) | 7E078D1E |
| No Push Back Or Delay When Hit (Player 1) | 7E0594FF |
| No Push Back Or Delay When Hit (Player 2) | 7E0794FF |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1) | 7E052401 |
| No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2) | 7E072401 |
| Enable Ten Star Turbo Mode Option | 7E1C8732 |
| Max Turbo | 7E1C8800 |
| Max Bonus Score | 7E06E599 + 7E06E499 + 7E06E399 + 7E06E299 |
| Max Score P1 | 7E06C299 + 7E06C399 + 7E06C499 + 7E06C599 |
| Max Score P2 | 7E08C299 + 7E08C399 + 7E08C499 + 7E08C599 |
| All P2 Hits/Projectiles Burn (Blue) | 7E054A22 + 7E054C22 |
| 1 Match To See Ending (Both Players) | 7E189B01 + 7E189C01 |
| P1 Vega never loses his Claw | 7E05A800 |
| P2 Vega never loses his Claw | 7E07A800 |
Pro Action Replay codes (Japan)16 codes
| Effect | Code |
|---|---|
| Disable Special Moves for Human Players in Game Start Mode | 7E1C8320 |
| Enable Special Moves Menu in VS Mode | 7E1C8501 |
| Enable Extra Turbo Speeds | 7E1C8720 |
| P1 Inf Health | 7E0530B0 + 7E052FB0 |
| P1 No Health | 7E053000 + 7E052F00 |
| P1 Never Dizzies | 7E05B300 |
| P1 Can Perform Special Moves in Mid-Air | 7E05EA00 |
| P1 Balrog never loses his Claw | 7E05A800 |
| P2 Inf Health | 7E0730B0 + 7E072FB0 |
| P2 No Health | 7E073000 + 7E072F00 |
| P2 Never Dizzies | 7E07B300 |
| P2 Can Perform Special Moves in Mid-Air | 7E07EA00 |
| P2 Balrog never loses his Claw | 7E07A800 |
| Freeze Timer | 7E18F228 |
| Game Mode Modifier | 7E00EC00 |
| Game Speed Modifier (Turbo Mode only) | 7E00ED00 |
Game Genie codes (Japan)10 codes
| Effect | Code |
|---|---|
| Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode | ADF4-EFDD + F9F4-EF0D |
| Easier Special Moves[See Notes] | DD7E-74A0 + D671-E460 + D65C-ED00 + 6D7E-8DA0 |
| Bug Fix for Turbo Vega's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block) | 65C7-E40A + 65C7-E70A + 6BC0-ED0A + EFC0-EDAA + 65C0-EF0A + 2DC0-EF6A + EEC0-EFAA |
| Disable Special Moves for Human Players in Game Start Mode | 2D35-8DA9 |
| Enable Special Moves Menu in VS Mode | DD50-7707 |
| Enable (Unofficial) Turbo Champion (Normal) Mode | DD53-5767 |
| Enable Extra Turbo Speeds | DDFD-EF0D |
| Turbo Vega has Champion Edition Vega's (better) Psycho Crusher | DD54-ED65 |
| Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie Grab | D550-57D1 |
| P1 Inf HP | CB01-E7D7 + 8D01-E707 + 6201-E767 + 7D01-E7A7 + D905-EDD7 |
Game Genie codes (Europe, Rev 1)2 codes
| Effect | Code |
|---|---|
| P1 Inf HP | CB0A-EDD7 + 8D0A-ED07 + 620A-ED67 + 7D0A-EDA7 + D90A-EFD7 |
| Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode | ADF1-E40D + F9F1-E46D |
Game Genie codes (USA, Rev 1)2 codes
| Effect | Code |
|---|---|
| P1 Inf HP | CB9F-74DD + 8D9F-740D + 629F-746D + 7D9F-74AD + D99F-77DD |
| Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode | ADFC-E40D + F9FC-E46D |
Game Genie codes (Europe)1 codes
| Effect | Code |
|---|---|
| P1 Inf HP | CB08-EF67 + 8D08-EFA7 + 6208-E4D7 + 7D08-E407 + D908-E467 |
How to enter the codes
Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.
Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.
Action Replay: enter the code on the device's code entry screen and enable it before launching the game.
Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.
Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.
