SNES CheatsGame GenieAction ReplayPro Action Replay

Street Fighter II Turbo: Hyper Fighting Cheats & Codes — SNES

380 cheat codes for Street Fighter II Turbo: Hyper Fighting on the Super Nintendo Entertainment System, covering Game Genie, Action Replay, Pro Action Replay (USA · World · Japan · Europe, Rev 1 · USA, Rev 1 · Europe).

Game Genie codes (USA)175 codes

Show all 175 Game Genie codes
Game Genie codes (USA) for Street Fighter II Turbo: Hyper Fighting
EffectCode
Infinite TimeDDA5-7F04
Timer Code #13BA2-8F6F
Timer Doesn't Countdown63A0-7FD4
After Round Says Time, CPU Never Counts Your ScoreDFA4-77A7
Play 23 Rounds Against 1 World Warrior9480-AD64
Invisible Players8E62-87A9
CPU Is Invisible556C-E7A0
Only Player On Right Is VisibleFF62-84D9
Both Players Invisible And Stuck In Their Own Corners (But Can Strike)2A25-7D67
1st Player Can Influence 2nd Player Moves!CDA7-6F04
Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!A3AE-6D04
Hit Enemy Anywhere!6726-6FD4
Winner Of 2nd Round Wins The BattleDFA4-5DAF
Everlasting Winning Or Losing PoseEEA4-77A7
Almost Perfect No Stats Or Energy Code (It Hides In The Background)EEA9-77A7
Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)A1A1-77A7
Hit From Almost AnywhereEE2F-7D67
1st Hit Of Any Kind Defeats OpponentDD38-570D
You Make Special Move Sounds When You Do Some Normal Attacks4CBB-E460
Any Hit, Even When Blocked, Knocks You To The Floor55B2-E7A0
After You Win, You Will Look Like You Were Hit In The Face And Bounce55B2-77D1
When You Win, You Imitate Him!DFB2-7761
When You Win, You Look Away In Disgust10B2-7761
CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)55B6-5D61
Another Death CodeC2B9-7705
Yet Another Death CodeDDB9-776E
Player 2 Is There (As If You Had Pressed Start On Controller 2)CAB1-7564
Turbo CodeDDF1-7D60 + D071-E460 + C734-7405
Champion Edition CPU Vs CPU48B1-7FD4
Turbo Edition CPU Vs CPU77B1-7FD4
Player 1 Has Turbofire (Just Like A Turbo Controller)DD91-576D
Always Get Double KnockoutEEAC-AFD4
Faster Turbo Than Sir Dave's Code And There Is More SurprisesEE21-576D
Infinite timeDD05-7F04
Start with 90 seconds instead of 99BDA3-176D
Start with 70 seconds5DA3-176D
Start with 50 seconds9DA3-176D
Start with 30 seconds7DA3-176D
Start with 10 secondsFDA3-176D
Start with 3/4 energy6091-E76D
Start with 1/2 energy9691-E76D
Start with 1/4 energy4A91-E76D
1st hit of any kind defeats opponentDD18-570D
Winner of 2nd round wins the battleDF04-5DAF
1st bonus round is 99 seconds instead of 40BBAE-1DDD
1st bonus round is 80 seconds6DAE-1DDD
1st bonus round is 60 seconds1DAE-1DDD
1st bonus round is 20 seconds4DAE-1DDD
2nd bonus round is 99 secondsBBAE-1D6D
2nd bonus round is 80 seconds6DAE-1D6D
2nd bonus round is 60 seconds1DAE-1D6D
2nd bonus round is 20 seconds4DAE-1D6D
Invisible players8ED2-87A9
Some special moves can be performed in the air [Don't do Vega's wall leap]DDF1-7D60
Most attacks do no damage [throws still work]891F-84AD
Throws do no damageC734-7405
1st throws do more damage [if you have enough energy], others do less damageF034-7405
Players can walk through each otherDD3F-EFAD
No charging required for special moves [Except Balrog's Turn Punch Power]D071-E460
Hard special moves become lightDD75-8460
Hard special moves become mediumD475-8461
Hard special moves become disabledD675-8462
Most special moves go nowhereC933-7DA9
Fireballs go nowhereC9B8-77A5
Hard projectiles go faster [Except Tiger Shots]3E31-37AD
Hard projectiles go slower [Except Tiger Shots]EE31-37AD
Medium projectiles go faster [Except Tiger Shots]3E31-370D
Medium projectiles go slower [Except Tiger Shots]EE31-370D
Light projectiles go faster [Except Tiger Shots]3E31-34AD
Light projectiles go slower [Except Tiger Shots]EE31-34AD
Ryu's hard Dragon Punch doesn't go as farDF30-1DAD
Ryu's hard Dragon Punch goes fartherD630-1DAD
Ryu's medium Dragon Punch doesn't go as farDF30-1D0D
Ryu's medium Dragon Punch goes fartherD630-1D0D
Ryu's light Dragon Punch goes fartherD637-17AD
Ryu jumps backward fartherD526-1DAF
Ryu jumps forward fartherE525-14AF
Hard Hurricane Kicks go faster and farther [To the right only]D039-14AD
Ken jumps backward fartherD52D-CDAF
Ken jumps forward fartherE52E-14AF
Ken's hard Dragon Punch doesn't go as farDF30-17AD
Ken's hard Dragon Punch goes fartherD330-17AD
Ken's medium Dragon Punch doesn't go as farDF30-170D
Ken's medium Dragon Punch goes fartherD830-170D
Ken's light Dragon Punch goes fartherD630-14AD
E. Honda's hard Sumo Head Butts are fasterDE35-1FAD
E. Honda's hard Sumo Head Butts are slowerDF35-1FAD
E. Honda's medium Sumo Head Butts are fasterDE35-1F0D
E. Honda's medium Sumo Head Butts are slowerDF35-1F0D
E. Honda's light Sumo Head Butts are fasterDE35-1DAD
E. Honda's light Sumo Head Butts are slowerDF35-1DAD
E. Honda's hard Sumo Smashes are fasterF436-1DDD
E. Honda's medium Sumo Smashes are fasterF435-176D
E. Honda's light Sumo Smashes are fasterF435-17DD
Chun Li's hard Whirlwind Kick goes fartherDC38-1F6D
Chun Li's medium Whirlwind Kick doesn't go as farDF38-1FDD
Chun Li's medium Whirlwind Kick goes fartherDC38-1FDD
Chun Li's light Whirlwind Kick doesn't go as farDF38-1D6D
Chun Li's light Whirlwind Kick goes fartherDC38-1D6D
Blanka's hard Rolling Attack goes slowerDF3B-14DD
Blanka's hard Rolling Attack goes fasterDC3B-14DD
Blanka's medium Rolling Attack goes slowerDF3B-1F6D
Blanka's medium Rolling Attack goes fasterDC3B-1F6D
Blanka's light Rolling Attack goes slowerDF3B-1FDD
Blanka's light Rolling Attack goes fasterDC3B-1FDD
Blanka's hard Vertical Rolling Attack doesn't go as farDF3C-1D0D
Blanka's hard Vertical Rolling Attack goes out fartherDA3C-1D0D
Blanka's medium Vertical Rolling Attack doesn't go as farDF3B-17AD
Blanka's medium Vertical Rolling Attack goes out fartherDA3B-17AD
Blanka's light Vertical Rolling Attack doesn't go as farDF3B-170D
Blanka's light Vertical Rolling Attack goes out fartherDA3B-170D
Sagat's hard Tiger Uppercut goes fartherD63B-C70D
Sagat's medium Tiger Uppercut goes fartherD63B-C4AD
Sagat's light Tiger Uppercut goes fartherD63B-C40D
Sagat's high Tiger Shots are disabled [you can still do the move but no projectile comes out]D439-340D
Sagat's hard Tiger Knee goes fartherD838-CF0D
Sagat's medium Tiger Knee goes fartherD83C-C70D
Sagat's light Tiger Knee goes fartherD83C-CF0D
Balrog's first Dash Punch goes slowerDF69-7DD1
Balrog's first Dash Punch goes fasterD869-7DD1
Balrog's first Turn Punch goes slower and a little backwardD432-CF0D
Balrog's first Turn Punch goes fasterDC32-CF0D
M. Bison's hard Psycho Crusher goes slowerDF39-C40D
M. Bison's hard Psycho Crusher goes fasterDC39-C40D
M. Bison's medium Psycho Crusher goes slowerDF39-CFAD
M. Bison's medium Psycho Crusher goes fasterDC39-CFAD
M. Bison's light Psycho Crusher goes slowerDF39-CF0D
M. Bison's light Psycho Crusher goes fasterDC39-CF0D
M. Bison's hard Scissor Kick goes slower [Not in Normal Mode]DF31-CD6D
M. Bison's hard Scissor Kick goes faster [Not in Normal Mode]DC31-CD6D
M. Bison's medium Scissor Kick goes slower [Not in Normal Mode]DF31-CDDD
M. Bison's medium Scissor Kick goes faster [Not in Normal Mode]DC31-CDDD
M. Bison's light Scissor Kick goes slower [Not in Normal Mode]DF39-C76D
M. Bison's light Scissor Kick goes faster [Not in Normal Mode]DC39-C76D
Invincibility6D93-54DF + DF93-540F + CB99-5767 + DD99-57A7 + DB91-5DD7 + 4091-5D07 + 3C91-5DA7
Hit Anywhere P13D98-8704 + DD98-8764 + D598-87A4 + 8D9A-8DD4
Do Tricks In Midair7934-7401
Start With 1/4 Energy4A21-E76D
Start With 1/2 Energy9621-E76D
Start With 3/4 Energy6021-E76D
Try A Fierce Dragon With RyuD330-1DAD
Give Ryu Electric Fireballs (Turn Off When At M.Bison)4536-D46D
Sagat's Hard Tiger Knee Goes LeftD838-CFAD
Sagat's Low Tiger Shots Are DisabledD439-34AD
Skip Intro ScreensC2D4-8FAF + DDD7-E70F + DDFF-8F0D + C2D0-8DDF + C2D0-846F
Skip VS Screen6D02-540D
Vega's Rolling Crystal Flash is slightly faster/fartherD769-54A5 + 0D69-5465
Turbo M. Bison has Champion Edition M. Bison's faster/farther Scissor Kick speedDD52-E7D5
Turbo Vega's Throws do the same damage as most other Characters' ThrowsD26C-E461 + D26F-7FA5 + 62BD-7F69
Dhalsim's Throws do the same damage as most other Characters' ThrowsD25A-57A1
Ryu's Dragon Punch goes as far as Ken's Dragon Punch6D94-84D9
Champion Edition Vega's Throws do the same damage as most other Characters' ThrowsD26C-EDA1 + D26F-7D05 + 62BE-E7A0
Vega never loses his ClawC9F4-EDD1
Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodgedDAFF-E701
Enable Special Moves Menu in VS ModeDD53-7DA7
Bug Fix for Turbo M. Bison's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)65C7-E40A + 65C7-E70A + 6BC0-ED0A + EFC0-EDAA + 65C0-EF0A + 2DC0-EF6A + EEC0-EFAA
Turbo M. Bison's Scissor Kick charges as fast as Champion Edition M. Bison's Scissor Kick9259-8F05
Zangief's Deadly Driver and Leg Throws do the same damage as most other Characters' ThrowsD25E-7760 + D251-5DD0
Turbo M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick0359-8F05
Champion Edition M. Bison's Scissor Kick charges as fast as Super Street Fighter II M. Bison's Scissor Kick0359-87D5
Disable Special Moves for Human Players in Game Start Mode2D35-8DD9
Turbo Guile's Flash Kick recovers as fast as Champion Edition Guile's Flash KickBB15-84D9
Turbo M. Bison's Scissor Kick starts as fast and recovers as fast as Champion Edition M. Bison's Scissor KickDD5A-E465
Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch0C68-5409 + 3F68-5469
Enable (Unofficial) Turbo Champion (Normal) ModeDD56-8FD7
Enable Extra Turbo SpeedsDDF6-E46D
Turbo M. Bison has Champion Edition M. Bison's (better) Psycho CrusherDD54-EF05
Vega goes to the wall instead of the cage before diving on his stageDD6A-5765
Vega goes to an imaginary cage before diving when not on his stage6D6A-5705
Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie GrabD550-57A1
Turbo Vega's Rolling Crystal Flash charges as fast as Super Street Fighter II Vega's Rolling Crystal Flash0169-7F65
Turbo Vega's Rolling Crystal Flash charges as fast as Champion Edition Vega's Rolling Crystal Flash7A69-7F65
No Charging Special MovesD071-E460
P1 inf HPCB9D-776D + 8D9D-77AD + 629F-7DDD + 7D9F-7D0D + D99F-7D6D
P1 UntouchableB9D5-54A1 + 6208-EDA7 + 7508-EFD7 + D108-EF07 + 6D12-57DD

Action Replay codes (World)123 codes

Show all 123 Action Replay codes
Action Replay codes (World) for Street Fighter II Turbo: Hyper Fighting
EffectCode
Character Modifier P17E05D1XX
Character Modifier P27E07D1XX
Weak Attack Doesn't Work008A34C0
Zoooom To Left, Pieces Missing, With Weird Scrolling008A95C0
Pieces Of You Missing008AC4C0
Pieces Of You Everywhere008AF4C4
No Names In Select Screen008EA4C4
Words Cut In Half008EACC4
Play 23 Rounds Against 1 World Warrior00BB4252
Totally CRAZY! Try it!00CA0483
It Shows A Waterfall Then BO (Sorry)00CA04F3
1st Player Can Influence 2nd Player Moves!00CA35A0
Buttons Are Switched (I Think)00CA7483
New Colors! (They Change Every Round!)00CA8483
Countries Shown In Battle With Some Junk00CA9483
Go To VS Mode And Whatever Stage You Go To, You Will Play Against Him!00CAF1CE
Cool NEON00CD4E64
Rebounding Fireballs00CD8E53
No Throws! (Great In VS Mode)00CEC4C4
Hit Enemy Anywhere!00DA8483
No Fall When Hit With Axe Kick00DAB5F3
One Punch Or Kick Kills!00DAE483
Prevent Computer From Blocking Low Attacks00DD2C07
When You Throw The Enemy The Screen Freezes And A Part Of The Background Shifts Out Of Place019AD362
Teleporting BG02896ECF
Missing Faces And Choices0289FEC1
Infinite Energy7E0636B0
Infinite Energy95C3723F
No Charging Needed For Special MovesA0B06104
Changes The Color Of Select Screen Randomly (Usually Neon Colors)C0C2D6E9
Winner Of 2nd Round Wins The BattleC0C52301
Everlasting Winning Or Losing PoseC0CC2FFF
Almost Perfect No Stats Or Energy Code (It Hides In The Background)C0CC5FFF
Energy Meter ALWAYS Goes To The Right When Hit (It's Also Doubled)C0CC6FC6
There Are Dots Or Lines Under The Energy BarC0CC7F01
Start With 1/4 EnergyC0D36E2C
Start With 1/2 EnergyC0D36E58
Start With 3/4 EnergyC0D36E84
Hit From Almost AnywhereC0DC12FF
Both Players Invisible And Stuck In Their Own Corners (But Can Strike)C0DC72DC
1st Hit Of Any Kind Defeats OpponentC0E1BD00
Slow Play, No Moves Damage Except Throws & HoldsC0E1BD11
Most Attacks Do No Damage (Throws Still Work)C0E21BB5
Players Can Walkthrough Each OtherC0E31700
Some Icons On Top Of Screen (No Flags Either)C0FC02FF
Every Face On Select Screen Is Ryu'sC0FC12FF
Do All Special Moves In Mid-AirC1106200
No Charging Required For Special MovesC1336A04
CPU Is InvisibleC183AF77
Missing Text And CursorC183DF77
Player Select Screen Is Missing And You Can't See The Blows You DoC183FF77
In Round 2, Player 1 Is Invisible And Makes Player 2 Float By JumpingC1862FFF
You Are 2-5 Inches Right Of Your Real PositionC1863FFF
Near Invisibility (Ken's Head Still Visible)C1869FFF
The Back Half Of The Fighters Is Visible The Rest Isn'tC186CFFF
Segmented While Doing MovesC186D011
Only Player On Right Is VisibleC186D811
Invisible PlayersC186DFBF
CPU Fireballs Are Dark BlueC188DE77
Resets When You Throw An EnemyC18AD377
Occasionally, You Will Face The Wrong Direction (Really Confuses CPU)C18B8877
When You Attempt To Jump, You Get Knocked Back As Though You Were HitC1905E2F
When You Attempt To Jump, You Are Frozen In The Air While Your Energy Drains To ZeroC1905E30
Jump To Disappear (You Will Be Invisible And Invulnerable)C1906000
Air MovesC1906200
You Will Freeze Before Doing A Jumping AttackC19092EE
You Make Special Move Sounds When You Do Some Normal AttacksC1939A2A
Any Hit, Even When Blocked, Knocks You To The FloorC193DF77
Hitting The CPU Will Turn It Into A Punching Bag (Boosts Score)C193DF78
After You Win, You Will Look Like You Were Hit In The Face And BounceC198DC77
When You Win, You Imitate Him!C198DE01
When You Win, You Look Away In DisgustC198DE64
CPU Does Strange Things On Difficulty 8 (Best FX With Dhalsim)C1998277
Moves Are Lethal! (After You Kill Each Other You Don't Die)C19AD0F7
Another Death CodeC19C5DAD
Player 2 Jumps Strangely (Short Hops, Random Lengths, Etc.)C1A0D295
No Damage Or Block IndicatorsC1A38FDD
Damage Indicators Float Downward Instead Of DisappearingC1A3CFD7
Press Down To TeleportC1B07267
Press Down To SweepC1B0728B
Pushing Down Mixes Your Responses With Your Enemy's (You Are Vuln.)C1B072D7
Hard Special Moves Become LightC1B27A00
No Charging Required For Special MovesC1B36A04
Hard Special Moves Become MediumC1BA7A02
At Point Total, Some Digits Are Wrong/MisplacedC1C30F0F
You Will Suffer An Unexpected Energy Loss RandomlyC1C92A64
Guile's Leaping Hard And Medium Attacks Drain His LifeC1E36F7B
Most Special Moves Go NowhereC1E4E3A5
Throws Do No Damage Or A Lot More DamageC1EC2900
1st Throws Do More Damage (If You Have Enough Energy)C1EC2914
Throws Do No DamageC1EC29A3
Throws Do No DamageC1EC29FF
Backgrounds Are Black And NeonC1F38FB9
Fighter Select Boxes Made Of Parts Of The LogoC1F3DFFD
Yet Another Death CodeC39C5E00
Hard Special Moves Become StrangeC3B67A03
Hard Special Moves Become DisabledC3B67A08
Player 2 Is There (As If You Had Pressed Start On Controller 2)D0986EAC
Fast Fireballs And Sonic BoomsE1C7713F
Turbo CodeC1106200 + C1336A04 + C1EC29A3
Allows To Select Up To 10 Stars Instead Of 4 For Turbo ModeC013A9C0 + C013AA15
Watch The Demo, It's Awesome! (Ryu's Is The Best!)C08C8EE2
Push Start For VS. Battle On The FIRST Select ScreenC08CE269
Pixelates Certain Backgrounds And Selection ScreensC091D277
Pixelates More Of The BackgroundsC091D2FF
Select 10 Stars Instead Of 4 In Turbo ModeC093A9C0 + C093AA15
Champion Edition CPU Vs CPUC098642B
Turbo Edition CPU Vs CPUC0986433
Hard Hurricane Kicks Go Backwards When You Face Right (Ryu or Ken?)80E15BF4
Max Turbo7E1C88:0?
Max Bonus Score7E06E5:99 + 7E06E4:99 + 7E06E3:99 + 7E06E2:99
Max Score P17E06C2:99 + 7E06C3:99 + 7E06C4:99 + 7E06C5:99
Max Score P27E08C2:99 + 7E08C3:99 + 7E08C4:99 + 7E08C5:99
Select Same Fighter (Both Players)7E184820
P2 Press B For Skills Menu (VS Stage Select)7E1F3D0A
P1 Can't Be Hit (Can Still Be Grabbed)7E063816
P2 Can't Be Hit (Can Still Be Grabbed)7E083816
No HUD7E00BF13
P1 Jump Height Modifier7E0533??
P2 Jump Height Modifier7E0733??
1 Match To See Easy Ending (Both Players)7E189C01
1 Match To See Normal Ending (Both Players)7E189C01
1 Match To See Hard Ending (Both Players)7E189C1E

Pro Action Replay codes (USA)51 codes

Show all 51 Pro Action Replay codes
Pro Action Replay codes (USA) for Street Fighter II Turbo: Hyper Fighting
EffectCode
Infinite Health, Player 17E05307F
Win One Round And Go Straight To M Bison7E18F8F0
Perform Special Moves In Mid-Air7E05FEA0 + 7E05FEA0 + 7E18FF39
Select Same Fighter [Both Players]7E184820
P2 Press B For Skills Menu [VS Stage Select]7E1F3D0A
Hyper Mode P17E051701
Hyper Mode P27E071701
All P1 Projectiles Are Normal7E074A14 + 7E074C14
All P1 Hits/Projectiles Burn7E074A18 + 7E074C18
All P1 Hits/Projectiles Shock7E074A1A + 7E074C1A
All P2 Projectiles Are Normal7E054A14 + 7E054C14
All P2 Hits/Projectiles Burn7E054A18 + 7E054C18
All P2 Hits/Projectiles Shock7E054A1A + 7E054C1A
All P1 Hits/Projectiles Burn [Blue]7E054A22 + 7E054C22
P1 Can't Be Hit [Can still be grabbed]7E063816
P2 Can't Be Hit [Can still be grabbed]7E083816
P1 Throws Disabled7E073A00 + 7E073B00 + 7E073C00
P2 Throws Disabled7E053A00 + 7E053B00 + 7E053C00
No HUD/BG Sprites7E00BF10
No HUD/Certain BG Sprites7E00BF11
No HUD/7E00BF13
P1 Jump Height Modifier7E053314
P2 Jump Height Modifier7E073314
P1 Can Wall Jump in Mid-Air7E058C01
P2 Can Wall Jump in Mid-Air7E078C01
1 Match to See Easy Ending [Both Players]7E189C01
1 Match to See Hard Ending [Both Players]7E189C1E
Max Health Modifier7E052F00
Infinite Time (1P Mode Only)7E18F399
Character Modifier P17E05D100
Infinite Health P17E053063
Freeze P17E052F3F
Character Modifier P27E07D100
No Health P27E073000
Get Dizzy From Every Knockdown (Player 1)7E05B301
Get Dizzy From Every Knockdown (Player 2)7E07B301
Once Dizzy, Always Dizzy (Player 1)7E058D1E
Once Dizzy, Always Dizzy (Player 2)7E078D1E
No Push Back Or Delay When Hit (Player 1)7E0594FF
No Push Back Or Delay When Hit (Player 2)7E0794FF
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 1)7E052401
No Delay When Ryu/Ken/Dhalsim Use A Fireball (Player 2)7E072401
Enable Ten Star Turbo Mode Option7E1C8732
Max Turbo7E1C8800
Max Bonus Score7E06E599 + 7E06E499 + 7E06E399 + 7E06E299
Max Score P17E06C299 + 7E06C399 + 7E06C499 + 7E06C599
Max Score P27E08C299 + 7E08C399 + 7E08C499 + 7E08C599
All P2 Hits/Projectiles Burn (Blue)7E054A22 + 7E054C22
1 Match To See Ending (Both Players)7E189B01 + 7E189C01
P1 Vega never loses his Claw7E05A800
P2 Vega never loses his Claw7E07A800

Pro Action Replay codes (Japan)16 codes

Pro Action Replay codes (Japan) for Street Fighter II Turbo: Hyper Fighting
EffectCode
Disable Special Moves for Human Players in Game Start Mode7E1C8320
Enable Special Moves Menu in VS Mode7E1C8501
Enable Extra Turbo Speeds7E1C8720
P1 Inf Health7E0530B0 + 7E052FB0
P1 No Health7E053000 + 7E052F00
P1 Never Dizzies7E05B300
P1 Can Perform Special Moves in Mid-Air7E05EA00
P1 Balrog never loses his Claw7E05A800
P2 Inf Health7E0730B0 + 7E072FB0
P2 No Health7E073000 + 7E072F00
P2 Never Dizzies7E07B300
P2 Can Perform Special Moves in Mid-Air7E07EA00
P2 Balrog never loses his Claw7E07A800
Freeze Timer7E18F228
Game Mode Modifier7E00EC00
Game Speed Modifier (Turbo Mode only)7E00ED00

Game Genie codes (Japan)10 codes

Game Genie codes (Japan) for Street Fighter II Turbo: Hyper Fighting
EffectCode
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo ModeADF4-EFDD + F9F4-EF0D
Easier Special Moves[See Notes]DD7E-74A0 + D671-E460 + D65C-ED00 + 6D7E-8DA0
Bug Fix for Turbo Vega's Light Psycho Crusher (makes Light Psycho Crusher chip twice on block)65C7-E40A + 65C7-E70A + 6BC0-ED0A + EFC0-EDAA + 65C0-EF0A + 2DC0-EF6A + EEC0-EFAA
Disable Special Moves for Human Players in Game Start Mode2D35-8DA9
Enable Special Moves Menu in VS ModeDD50-7707
Enable (Unofficial) Turbo Champion (Normal) ModeDD53-5767
Enable Extra Turbo SpeedsDDFD-EF0D
Turbo Vega has Champion Edition Vega's (better) Psycho CrusherDD54-ED65
Fix incorrect damage value (too high) assigned to Dhalsim's Yoga Noogie GrabD550-57D1
P1 Inf HPCB01-E7D7 + 8D01-E707 + 6201-E767 + 7D01-E7A7 + D905-EDD7

Game Genie codes (Europe, Rev 1)2 codes

Game Genie codes (Europe, Rev 1) for Street Fighter II Turbo: Hyper Fighting
EffectCode
P1 Inf HPCB0A-EDD7 + 8D0A-ED07 + 620A-ED67 + 7D0A-EDA7 + D90A-EFD7
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo ModeADF1-E40D + F9F1-E46D

Game Genie codes (USA, Rev 1)2 codes

Game Genie codes (USA, Rev 1) for Street Fighter II Turbo: Hyper Fighting
EffectCode
P1 Inf HPCB9F-74DD + 8D9F-740D + 629F-746D + 7D9F-74AD + D99F-77DD
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo ModeADFC-E40D + F9FC-E46D

Game Genie codes (Europe)1 codes

Game Genie codes (Europe) for Street Fighter II Turbo: Hyper Fighting
EffectCode
P1 Inf HPCB08-EF67 + 8D08-EFA7 + 6208-E4D7 + 7D08-E407 + D908-E467

How to enter the codes

Most of these codes are for cheat devices or emulators. In RetroArch any table works via Quick Menu → Cheats → Load Cheat File (the SNES core ships with libretro-database), or add codes one by one.

Game Genie: plug the cartridge into the Game Genie, then the Game Genie into the console. Enter up to three codes on the start-up screen and press Start.

Action Replay: enter the code on the device's code entry screen and enable it before launching the game.

Pro Action Replay: enter the 8-digit code on the device's code screen (address then value) and switch it on before starting the game.

Code data from libretro-database, used under CC BY-SA 4.0. Region and version labels follow the original ROM naming.