Command And Conquer: Red Alert 3 – Uprising Cheats
How to use these cheats
Follow the instructions exactly as written — key names like [Ctrl] and [Enter] refer to keyboard keys. Cheats may disable achievements; save first.
Cheat Codes: Note: This procedure involves editing a game file; create a backup before proceeding. Use a text editor to make the following changes in the game’s configuration file to enable cheats for resources, research, credits, and activate God mode.
// Command and Conquer – Red Alert 3 – Uprising // Game Version : 1.0.3313.38400 // Script Version: 1.1 // CE Version : 5.5 // Resource, Research, Credits and GodMode
// 03-Apr-2009 // 09-May-2009: Removing Side-effect at GM script
[ENABLE]alloc(MyCode,1024)
//============================= label(_MonResource) label(_GodMode) label(_MonRPoints) label(_MonPlayerID) label(_MonUnit) label(_MonUnit1) label(_MonCred) label(_MonSel) label(_BackMR) label(_BackGM) label(_BackMRP) label(_BackMPI) label(_BackMU) label(_BackMU1) label(_BackMC) label(_BackMS) label(_ExitMR) label(_ExitGM) label(_ExitMRP) label(_ExitMC) label(pResource) label(pLastOne) label(pLastSel) label(pUnit) label(pUnitHP) label(iPlayerID) label(iEnableGM) label(iEnableMRP) label(iEnableMR) label(iEnableMC) label(iMinCred)
registersymbol(MyCode) registersymbol(pLastOne) registersymbol(iEnableGM) registersymbol(iEnableMRP) registersymbol(iEnableMR) registersymbol(iEnableMC) registersymbol(pUnit) registersymbol(pUnitHP) registersymbol(iMinCred) registersymbol(pLastSel)
//============================= // Hacking Points ra3ep1_1.0.game 44aaac: jmp _MonResource nop _BackMR:
ra3ep1_1.0.game 379a9e: jmp _GodMode _BackGM:
ra3ep1_1.0.game 466295: jmp _MonRPoints _BackMRP:
ra3ep1_1.0.game 5a41a5: jmp _MonPlayerID nop _BackMPI:
ra3ep1_1.0.game 40c364: jmp _MonUnit nop _BackMU:
ra3ep1_1.0.game 2f2663: jmp _MonUnit1 nop _BackMU1:
ra3ep1_1.0.game 6c9e95: jmp _MonCred _BackMC:
ra3ep1_1.0.game 72da66: jmp _MonSel nop nop _BackMS:
MyCode: //========================================= _MonResource: push eax mov eax,[iPlayerID]cmp eax,[ecx 20] // Player’s?… pop eax mov ecx,[ecx 000000e4] // Original code mov [pResource],ecx // Save ptr for debugging jne _ExitMR // …Jump if false
cmp dword ptr [iEnableMR],0 je _ExitMR // Jump if Monitor Resource is disabled
mov ecx,[ecx]
cmp dword ptr [ecx 04],#100000 jge _ExitMR // Jump if greater then 100000
mov dword ptr [ecx 04],#100000
_ExitMR: mov ecx,[pResource]jmp _BackMR // back to main code
//========================================= _GodMode: push eax
cmp esi,[pUnitHP] // Is it a Unit? jne _ExitGM // Jump if it is an effect
mov eax,[esi-08] // Get ptr to Unit or eax,eax // Null Ptr? jz _ExitGM // Jump if true
push ebx mov ebx,[eax 00000390] // 09-May-2009
or ebx,[eax 00000394] // 09-May-2009 or ebx,[eax 000003a0] // 09-May-2009 or ebx,[eax 000003ac] // 09-May-2009 pop ebx jz _ExitGM // Jump if all pointers are invalid
mov eax,[eax 00000428] // Get ptr to Player mov eax,[eax 20] // Get ID
cmp eax,[iPlayerID] // Player’s?… jne _ExitGM // Jump if false
mov [pLastOne],esi // Save ptr for debugging
cmp dword ptr [iEnableGM],0 je _ExitGM // Jump if God Mode is disabled
mov eax,47435000 // 50000.0 mov [esi 10],eax // Max HP = 50000 mov [esi 0c],eax // Max HP = 50000
movss xmm0,[esi 0c] // Get Maximum HP
_ExitGM: movss [esi 04],xmm0 // Original code
pop eax test eax,eax // Restore EFLAGS jmp _BackGM // Back to main code
//========================================= // Quick Research _MonRPoints: push edx
movss [esi 2c],xmm0 // Original code
cmp dword ptr [iEnableMRP],0 je _ExitMRP // Jump if Quick Research is disabled
mov edx,[esi 28] // Get 1st level pointer mov edx,[edx 20] // Get 2nd level pointer cmp edx,[iPlayerID] // Players research? jne _ExitMRP // Jump if false
mov edx,43af0000 // 350.0 cmp edx,[esi 2c]jle _ExitMRP // Jump if current value
