in

City States: Stone to Steel

TITLE City States: Stone to Steel
GENRE Strategy
PLATFORM PC
DEVELOPER Goblinz
US PUBLISHER N/A
UK PUBLISHER N/A
NORDIC PUBLISHER N/A
ONLINE PLAY Yes

Media Screenshots: %SCREENSHOTS%

Official Fact Sheet:

City States is intended to be the first evolution simulation ever, allowing the player, becoming the head of a Late Mesolithic period tribe, to take his tribe through the history to, finally, forge a Nation. While there are several games, claiming to give this option to the player, all of them simply propose a historic look for a fast military conflict. The evolution is nothing else that a chain of weaponry upgrades, with sometimes historical names, that have to be memorized and repeated by the player to win. The player always knows for sure what his final “country” will look like, no matter what his actions or the situation around is. The only unknown is the speed with which the player will follow this one-track road, – the faster, – the better the player is. City States, on the other hand, sets the player into an interactive world, where his actions, the behavior of other tribes and the world itself will act together to produce a multitude of possible outcomes.

  • Possibility for the player to choose himself the weapons (over 15) and equipment (30) and training of any unit, thus creating any unit. The graphical representation reflects in all details those choices.
  • Up to 32 000 soldiers in a game.
  • No two soldiers of the same kind look exactly the same (in a standard Unit of less than 200 soldiers).
  • Soldiers 40% bigger than in any RTS.
  • 140 different structures in a least 4 different styles with 16 graphical variations for each.
  • A home graphical engine allowing compressing animations and large sprites up to 5 times, which enables incomparable animation quality and unprecedented size of characters and structures.
  • Numerous possibilities to customize your nation to fully suit your playing style.
  • Largest map ever seen in an RTS.
  • A real living world with villages, legends, ruins, political formations, citizens with individual interests and complex life patterns, theatre plays, gladiator fights, chariot races, riots, espionage and much more…

What do you think?

Leave a Reply

CivCity: Rome

City of Villains