Freelancer Cheats

How to use these cheats

Follow the instructions exactly as written — key names like [Ctrl] and [Enter] refer to keyboard keys. Cheats may disable achievements; save first.

God mode: Note: This procedure involves editing a game file; create a backup before proceeding. Use a text editor to edit the “perfoptions.ini” file in the game folder. Change the “DIFFICULTY_SCALE = 1.00” line to “DIFFICULTY_SCALE = 0.00”.

Finding secret bases and jump holes: When you are looking for hidden jump holes to other systems, turn on your Nav Map, then select the “Show Patrols” map. The lines that appear show popular paths that the AI ships use. Almost any path that stretches out beyond the normal trade-lane traffic of a star system will lead to a hidden starport or even a hidden jump hole. Fly out to where the line leads to and turn on the “Solars” option on your targeting computer. You will usually find a place of interest. However, in places with reduced sensor ranges you will probably have to rely on visually looking for something. Also, to find all the paths, make sure to look at the “neutral”, “hostile” and “friendly” paths in the patrol paths map. Be wary of stumbling upon an enemy’s base.

Easy battles: For slightly easier battles when attacking, select a hostile ship as your target then ignore that ship. Focus instead on the other hostiles but do not select them as a target. Even though they are not selected you will still be given the blindfire marker (the crosshair you aim with), although it will be smaller. Sometimes an untargeted hostile will just sit there, waiting to be shot. Other times, it will remain on a straight course and will not maneuver too much. The AI will eventually catch on to you and will alter its techniques or will send in more ships. Also, you will not be able to use missiles like this.

If you are in a tight battle, with very few nanobots, use the afterburners as much as possible as you can easily outrun the missiles and mines. Be careful, as you can crash quite easily. Use first-person view to avoid debris.

Easy money: Hang around in the debris fields and use turret mode, etc. to shoot the floating canisters. Haul in the scrap metal, and sell it at Baltimore Shipyards, if you can. You will get about 20 credits per piece of scrap metal, and you can get easy money this way, if you do not mind waiting.

In order to get easy money, you have a good relationship with the Rogues, Hackers, and Outcasts. Go to Mactan Base in the Magellan system. Save the game. Exchange your ship for a Dromedary. Buy as much Cardamine as you can. Leave Mactan and go through the old jumpgate from Magellan to New York. Staying in the Badlands, fly from the jump gate to Buffalo Base. One there, sell all of the Cardamine. Leave, go back to Mactan, and repeat. By the time you can buy a entire cargo bay full you will be making more than 100,000 credits each time.

Profitable trade routes: At the beginning of the game, while still in Liberty, you can find a good profitable trade route between Planet Manhattan and Planet Pittsburgh. Fill up on Pharmaceuticals at Manhattan, then sell them at Pittsburgh. Next, fill up on Boron at Pittsburgh and sell them at Manhattan. Keep doing this to easily get enough money to upgrade your ship to a Rhyno. You can earn nearly 5,000 credits for the whole round trip.

If you are patient, try this trade route. Buy Gate/Lane parts at Trenton Outpost in New York. Take this to Holman Outpost in the Tau 31 system and sell it. Then, buy Niobium at Holman Outpost and take this to Planet Manhattan (which is next to Trenton Outpost). Sell it, then go back to Trenton Outpost and repeat the process. A HumpBack freighter can earning 347,500 credits in one round trip. If you prefer to keep a Heavy Fighter, you can still earn 97,300 credits in one round trip.

The following is a cheap and easy trade route. It only applies to Freelancer v1.0 (v1.4 Cap ships mod is acceptable). Make a new ship/character on a multi-player server (or if you want to test it, try a single player game if you have completed Story mode). This may not be the fastest method, but it does work for when you start out with only 5,000 credits (if the server does not edit that). Fly to the Leeds system and go to Stokes Mining Station. Buy Ship Hull Panels for 80 credits each (1,600 credits for 20 units with the Starflier, your starting ship). Then, fly back to the New York system and land in the Baltimore Shipyard. They will sell for 560 credits per unit (11,200 credits for 20 units). You can now buy at least a Rhino and sell even more at once. Repeat this as many times as desired.

Backwards landing intermission sequence: To get an intermission sequence featuring you landing on a planet backwards or sideways, move between the docking rings “pincers” and stop. Turn so that you are facing away from the planet. Dock with the docking ring. You will get an intermission sequence with you landing backwards. Note: This only works with planets.

Finding bases and jumps: To find the exact location of the bases/jumps, check your patrol path map. For bases, find the location where two or more lines intersect. Jump holes will usually either have multiple lines intersecting, or a single line ending abruptly. Obviously, if there is a break in a trade lane, there is most likely a base there.

Hint Recommended weapon combination: Note: This requires v1.0 activated. It does not apply to The Next Generation expansion. If you start on a single player or in a multi-player server, make sure to get at least 5,000 credits to begin. In single player, that should be no problem. In multi-player mode, just run a few missions. When you earn the desired amount of money because you have a Starflier, start off like this. Fly over to Baltimore Shipyard and go to the Equipment Room. If you do not have a new weapon for the one empty weapon slot, buy a Stunpulse or Advanced Stunpulse (recommended). The Stunpulse is 770 credits. The Advanced Stunpulse is 1,650 credits. These will allow you to wipe out an enemy’s shields easily. Then, have two Hull Damage Efficient weapons. If you like how this combination works, take note. For every two Hull Dmg Efficient weapons have one Shield Damage Efficient, such as the Stunpulse. For example, if there are three gun slots(as seen on a Starflier) equip two Hull Weapons and one Shield. If there are six gun slots, equip four Hull weapons and two Shield weapons. To make this combination much easier to manage and energy friendly, go to the options then to “Controls”. Look in the “User Interface Keys” and go to the bottom. Assign keys to “Assign Weapon Groups 1-6” however desired. Then, separate your weapons into two different groups; Hull Damage Group and Shield Damage Group. Make sure to set your “Activate Weapon Group 1-6” to however desired. By doing this, you are not wasting away energy on weapons that will do no good during the “Timeline of Battle”. Use this combination to the advantage of every battle; Shield first, switch to Hull, then finish them.

Jump holes: Note: Coordinates in parentheses do not work until after you finish the story.

Alaska to New York (F5)

Bering to Hamburg E7 to Hudson C4 to Texas D2

California to Cortez B4,C5 to Magellan C6 to New York F3 to Texas F5

Cambridge to Leeds F3 to Omega 3 F3,G4 to Omega 5 F6 to New London B3,C3

Chugoku to Hokkaido D5 to Honshu E5 to Sigma 13 E5 to Tohoku (E5)

Colorado to Galileo D3,E2 to Kepler B4,C3 to New York D7,E7

Cortez to California F4,F5 to Magellan E6 to Manchester B6

Dresden to Frankfurt G4 to New Berlin D3,E2 to Omega 11 C4 to Stuttgart C3

Dublin to Leeds E3 to New London E3,F4

Edinburgh to Leeds F3,F4 to Tau 31 D3

Frankfurt to Dresden D7 to Hamburg D3,D4 to New Berlin B6 to Sigma 13 D2,E3

Galileo to Colorado D6,D7 to Kepler B3 to Shikoku B2,E2

Hamburg to Bering E2,F2 to Frankfurt F5,G4 to Hudson C2 to New Berlin E7,E7

Hokkaido to Chugoku C3 to Kyushu C6 to New Tokyo E6 to Tohoku (E3)

Honshu to Chugoku D3 to New Tokyo B5,C4 to Sigma 13 F6,F7 to Sigma 19 G3,G4

Hudson to Bering F6 to Hamburg E7 to Texas D2,D3

Kepler to Colorado B4,D7 to Galileo F4 to Shikoku D2

Kyushu to Hokkaido E2 to New Tokyo G3,G4 to Shikoku G4 to Tau 23 B4 to Tau 29 B5

Leeds to Cambridge D6 to Dublin C6 to Edinburgh B5,C3 to Magellan E6 to Manchester F6 to New London D6,E7 to Tau 31 F3

Magellan to California G4 to Cortez C2 to Leeds C3 to Manchester C4,C5 to New York D4

Manchester to Cortez F2 to Leeds D3 to Magellan F3,G4 to New London B4

New Berlin to Dresden D6,D7 to Frankfurt G4 to Hamburg C3,D2 to Sigma 13 E5 to Stuttgart B5

New London to Cambridge G5,G6 to Dublin B6,C5 to Leeds C3,D2 to Manchester G3

New Tokyo to Hokkaido D2 to Honshu G4,G5 to Kyushu B5,C6 to Shikoku E7

New York to Alaska (G5) to California B6 to Colorado C3,D2 to Magellan D7 to New York G6,F7 to Texas E7,F6

Omega 3 to Cambridge B4,B5 to Omega 5 D7 to Omega 7 G5

Omega 5 to Cambridge D5 to Omega 3 D4 to Omega 7 D4 to Omega 11 F4 to Omega 41 D6

Omega 7 to Omega 3 B5 to Omega 5 C6 to Omega 11 F6 to Stuttgart G5

Omega 11 to Dresden F3 to Omega 5 B4 to Omega 7 C4 to Omega 41 C5 to Stuttgart D2,E3

Omega 41 to Omega 5 C5 to Omega 11 D4 to Omicron Gamma E5 to Omicron Theta E4

Omicron Alpha to Omicron Beta F5 to Omicron Theta F5 to Tau 37 C5 to Unknown 2 F4

Omicron Beta to Omicron Alpha E3 to Omicron Major (D4) to Omicron Minor (D4) to Sigma 19 E6

Omicron Gamma to Omega 41 C5 to Omicron Theta D3 to Unknown 1 F2

Omicron Theta to Omega 41 C5 to Omicron Alpha F4 to Omicron Gamma E6 to Sigma 17 E3

Shikoku to Galileo E7,F7 to Kepler D7 to Kyushu D3 to New Tokyo E2

Sigma 13 to Chugoku D4 to Frankfurt C6,E7 to Honshu C3,D2 to New Berlin C5 to Sigma 19 E3 to Sigma 17 F5

Sigma 17 to Omicron Theta F6 to Sigma 13 C4 to Sigma 19 D3,E2

Sigma 19 to Honshu C3,C4 to Omicron Beta E3 to Sigma 13 C5 to Sigma 17 E6,F6

Stuttgart to Dresden G4 to New Berlin G3 to Omega 7 B4 to Omega 11 C6,D7

Tau 23 to Kyushu F3 to Tau 29 G5 to Tau 31 C7 to Tau 37 E2

Tau 29to Kyushu F4 to Tau 23 D3 to Tau 31 B5,C5

Tau 31 to Tau 23 E2 to Tau 29 F4,G4 to Edinburgh A5 to Leeds C7

Tau 37 to Omicron Alpha E3 to Tau 23 D6 Texas to Bering G5 to California C4 to Hudson D7,E7 to New York D3,E2

Tohoku to Chugoku (B5) to Hokkaido (B5)

Unknown 1 to Omicron Gamma E6

Unknown 2 to Omicron Alpha E6

Ships: The key is: Name Cargo Armor Guns Class:

Light Fighters Starflier 20 1100 3/0 1/3 Patriot 25 1300 4/0 2/3 Bloodhound 35 1900 3/1 2/4 Startracker 30 1800 3/0 2/4 Piranha 35 1800 4/0 2/4 Dagger 35 1800 4/1 2/4 Cavalier 30 2100 4/0 3/5 Legionnaire 35 2400 4/0 3/5 Drake 35 2800 4/0 4/6 Hawk 45 3300 4/0 4/6 Banshee 45 4500 4/0 5/7

Heavy Fighters Defender 30 1600 5/1 2/4 Crusader 35 2600 6/0 3/5 Wolfhound 40 3600 5/1 4/6 Dragon 40 3600 6/0 4/6 Barracuda 45 3600 6/0 4/6 Stiletto 45 4900 6/0 5/7 Valkyrie 50 5800 5/1 6/8 Falcon 60 6200 5/1 6/8 Centurion 45 9200 6/0 7/9

Very Heavy Fighters Anubis 70 4200 6/1 5/6 Hammerhead 70 7900 6/1 7/9 Eagle 70 9900 6/1 8/10 Sabre 70 10800 6/1 8/10 Titan 70 12600 6/1 8/10

Freighters Rhino 80 1600 3/5 1/3 Mule 90 2200 4/4 2/4 Clydesdale 125 2200 3/5 2/4 Drone 175 3600 2/6 4/6 Dromedary 275 3600 3/5 4/6 Humpback 250 5800 2/6 5/7

Note: The best fighters are the Titan and the Sabre. The Titan has the most armor, but the Sabre may be better because you can use the turret for additional fire power. The Titan’s turret only shoots backwards. The following list shows which ships are available at each base. Refer to the Base list for base names and locations.

001: None 002: None 003: Mule 004: Defender 005: Patriot 006: Patriot, Startracker, Rhino 007: None 008: None 009: Crusader 010: None 011: None 012: Cavalier, Clydesdale, Piranha 013: Hawk 014: Defender 015: None 016: Patriot, Startracker, Rhino 017: None 018: Wolfhound 019: Barracuda 020: None 021: None 022: None 023: Sabre 024: Wolfhound 025: Crusader 026: Cavalier 027: None 028: None 029: None 030: None 031: None 032: Stiletto 033: None 034: None 035: None 036: Humpback 037: None 038: None 039: None 040: None 041: Valkyrie 042: None 043: Banshee, Falcon, Humpback 044: None 045: None 046: Dragon 047: None 048: None 049: None 050: None 051: None 052: None 053: Hawk, Drake, Barracuda 054: None 055: None 056: None 057: None 058: None 059: Dragon 060: None 061: None 062: Hawk, Drake, Barracuda 063: None 064: Crusader 065: None 066: None 067: None 068: Cavalier, Clydesdale, Piranha 069: None 070: None 071: Dromedary 072: None 073: None 074: None 075: None 076: Piranha 077: None 078: None 079: None 080: None 081: None 082: None 083: Banshee, Falcon, Humpback 084: None 085: Crusader 086: None 087: None 088: Cavalier, Clydesdale, Piranha 089: None 090: None 091: Legionnaire 092: None 093: None 094: None 095: Drone, Drake, Barracuda 096: None 097: None 098: None 099: None 100: None 101: Defender 102: Dagger 103: None 104: None 105: None 106: None 107: Patriot, Startracker, Rhino 108: Rhino 109: Bloodhound 110: None 111: None 112: None 113: None 114: None 115: None 116: None 117: None 118: Titan 119: Centurion 120: None 121: None 122: None 123: Hammerhead 124: Sabre 125: None 126: Titan 127: None 128: Eagle 129: Dragon 130: None 131: None 132: None 133: Drone 134: None 135: None 136: None 137: None 138: Falcon 139: None 140: None 141: None 142: None 143: None 144: Falcon 145: Banshee, Falcon, Humpback 146: None 147: None 148: None 149: None 150: None 151: None 152: None 153: None 154: Humpback 155: None 156: None 157: Defender 158: None 159: None 160: None 161: Patriot, Startracker, Rhino 162: None 163: None

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